Search found 27 matches
- Wed Dec 14, 2011 7:10 am
- Forum: Telefang - Hacking
- Topic: Re: (Incomplete) Telefang English Translation
- Replies: 925
- Views: 413250
Re: (Incomplete) Telefang English Translation
Okay, so I had an idea today, which I think is going to really help the patch and future Team Tulunk (do we even have a name?) projects. One thing I've been calling for a while is better tooling; we currently have just a text inserter and everything else is done by opening up a hex editor and manua...
- Wed Jul 01, 2009 9:13 pm
- Forum: Other Games
- Topic: STARTROPICS
- Replies: 3
- Views: 1540
Re: STARTROPICS
Startropics? Wow, that brings back memories.
- Wed Jun 10, 2009 3:32 pm
- Forum: Telefang - Hacking
- Topic: Partial phone text dump.
- Replies: 13
- Views: 3842
Re: Partial phone text dump.
$45 is loaded into the accumulator at A9A80, C90A9, C9228, CD3A9, 12D595, 14C3DA, 151DB5, 151DDE, 153C74, 153C8C. Process of elimination. Try changing the $45 at those locations to something else and see if any of them cause changes. I dont have time to work on Telefang at the moment, but Ill see ...
- Sun May 31, 2009 4:43 am
- Forum: Boards discussion
- Topic: Telefang Chat
- Replies: 18
- Views: 11525
Re: Telefang Chat
If anyone cares about IRC, Im currently idling in #telefang on abwayax.com.
- Sun May 31, 2009 3:48 am
- Forum: Telefang - Hacking
- Topic: Re: An HTML-based character table file for Telefang.
- Replies: 4
- Views: 1532
Re: An HTML-based character table file for Telefang.
Of course, if you want to find other ones yourself, then here's how to do it (this is assuming you have Windows). Open up Character Map, then find the character you want. Then, click on it. On the bottom left of the screen, you'll see text that says "U+____" where the "____" is ...
- Sun Apr 26, 2009 4:43 am
- Forum: Wikifang
- Topic: Item images
- Replies: 20
- Views: 12279
Re: Item images
It definitely is outdated, youre just behind the timesDeKaFu wrote: The wiki originally used pngs instead of gifs, but both Kimbles and I use IE6 as our main browsers, so we asked to have them changed to gifs.
So, it's not as obscure and outdated as you might think.
- Sat Apr 25, 2009 10:26 pm
- Forum: Wikifang
- Topic: Item images
- Replies: 20
- Views: 12279
Re: Item images
andwhyisit, please stop being so combative. The you dont know what youre talking about stuff is unbecoming of you. I never stated that GIF is meant to be an animation format. I said that it is most practical as an image format for animations, because PNG is a superior format for still images. PN...
- Sat Apr 25, 2009 3:52 am
- Forum: Wikifang
- Topic: Item images
- Replies: 20
- Views: 12279
Re: Item images
The problem is that transparency doesn't work properly with PNGs in IE 6 (they show up as light gray instead of transparent). This is true. And GIF has enough colors for items, given that the items only have four colors. This is also true, but what about GBA sprites? They have a higher color depth,...
- Thu Apr 23, 2009 9:07 pm
- Forum: Wikifang
- Topic: Item images
- Replies: 20
- Views: 12279
Re: Item images
For what its worth, I would recommend PNG format over GIF for the actual images.
- Tue Apr 07, 2009 12:49 pm
- Forum: Telefang - Hacking
- Topic: Telefang 1 Item Prices/Inventory.
- Replies: 5
- Views: 1895
Re: Telefang 1 Item Prices/Inventory.
The sprite data for the first mart is located around offset 0x14C9A0. A group of bytes such as 14 32 01 would make the item (14) gun (01) appear at coords 3×2 (32).
There are 0x42 valid items. Note that 0x00 is a valid item, not a separator or null, meaning these go from 0x00 to 0x41.
There are 0x42 valid items. Note that 0x00 is a valid item, not a separator or null, meaning these go from 0x00 to 0x41.