Search found 973 matches
- Mon Dec 10, 2012 5:10 am
- Forum: Telefang - Hacking
- Topic: Blank screen
- Replies: 5
- Views: 4754
Re: Blank screen
I guess this is a good example of why the BPS format is a good idea (as opposed to IPS) -- it stores checksum information, so a BPS patch intended for Power wouldn't work if you try to apply it to Speed.
- Sun Dec 02, 2012 7:05 am
- Forum: Telefang - Hacking
- Topic: Re: (Incomplete) Telefang English Translation
- Replies: 925
- Views: 413242
Re: (Incomplete) Telefang English Translation
First things first: Here's a new patch out. It repositions sprite-based cursors on the link screen. I used BGB to find the code, and it turns out that it's possible to link two games with BGB! You need two instances of BGB open for this -- on one window, choose Listen and use the default setting. On...
- Tue Nov 06, 2012 4:45 pm
- Forum: Newcomers
- Topic: beeep-beeep, robot reporting
- Replies: 14
- Views: 4452
Re: beeep-beeep, robot reporting
I know that the GameShark code works on VBA 1.7.2 (although it doesn't emulate the GameShark perfectly), but I recall hearing that it doesn't work on other emulators (such as VBA-M, and perhaps BGB) or on real hardware.
Also, welcome to the forums, Punica-9000!
Also, welcome to the forums, Punica-9000!
- Thu Nov 01, 2012 6:29 am
- Forum: Wikifang
- Topic: Right... so what should we do with the wiki?
- Replies: 63
- Views: 41145
Re: Right... so what should we do with the wiki?
It looks like you already figured out how to sign up. Now, to edit an article, you need to click the "edit" tab on top of the page. Then you can edit the page you want. When you are done, just click Save page, and your changes will be made instantly.
- Tue Oct 09, 2012 9:26 pm
- Forum: Telefang 1
- Topic: Denjuu personality
- Replies: 8
- Views: 3178
Re: Denjuu personality
If the data is in the A000-BFFF range in RAM like the other Denjuu are, that will make things difficult. Can the GameShark access RAM in this range? I've only seen it access C000-DFFF in RAM, but then again, maybe I simply haven't seen any cases where it accesses A000-BFFF. And is it possible to mak...
- Fri Oct 05, 2012 5:22 pm
- Forum: Telefang - Hacking
- Topic: Re: (Incomplete) Telefang English Translation
- Replies: 925
- Views: 413242
Re: (Incomplete) Telefang English Translation
Wow, it's been a long time since I last worked on this. First of all, the patch is more complete that I recall, where the text is more funcional than I remember. I know it still needs work, though, and... Well, even though I've spent some time hacking other games besides Telefang lately, I now have ...
- Wed Oct 03, 2012 4:16 pm
- Forum: Telefang 1
- Topic: Re: Strange glitch
- Replies: 8
- Views: 2513
Re: Strange glitch
VBA-M emulates the clock correctly, so you can play it from 12:00am-12:59am without problems. I'm not sure what happens in BGB or any other emulator. Alternately, in VBA (not VBA-M), you can switch to Game Boy mode for an hour, since it doesn't load the color palettes. Also, as a random point, in Po...
- Wed Sep 19, 2012 5:33 am
- Forum: Telefang 1
- Topic: Chinese Pokemon Jade (new title screen?)
- Replies: 2
- Views: 1277
Re: Chinese Pokemon Jade (new title screen?)
I didn't notice this thread when you first posted this, but a few weeks ago, a YouTube user named NusuttoSan (also known as Qiezei elsewhere) uploaded a video of a Chinese Jade bootleg that is similar to what you described. You can find the video here: https://www.youtube.com/watch?v=uIGIvIUA05A Thi...
- Mon Aug 20, 2012 12:29 am
- Forum: Telefang - Hacking
- Topic: Introducing the Telefang Map Dumper
- Replies: 3
- Views: 3759
Re: Introducing the Telefang Map Dumper
I decided to update this tool a bit. The main change here is that instead of outputting PGM or PPM files, it now outputs PNG files! So viewing the images is easier now. Not to mention, the file sizes are smaller and now there is transparency to indicate out-of-bounds map acres. I honestly didn't thi...
- Thu Aug 09, 2012 11:16 pm
- Forum: Telefang - Hacking
- Topic: Re: An intro palette fix for Diamond/Jade, as well as a title screen crash fix for Diamond!
- Replies: 0
- Views: 3731
Re: An intro palette fix for Diamond/Jade, as well as a title screen crash fix for Diamond!
Yes, I have another bug-fixing patch now... this time, it fixes three bugs in Diamond and one in Jade. It fixes the palette in the intro for both games, and in Diamond, it also fixes the crashing that occurs after the Game Over screen, as well as pressing A+B+Select+Start. (Jade doesn't have the lat...