An interesting find with stats.
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Re: An interesting find with stats.
I was playing with Corrupt, and I happened to find another variable that influences a Denjuu's stats. Why is it that when you hack a Denjuu's base stats to all be the same, the stats themselves are all different? For example, if you hack Crypto's base stats all to 10, he'll have 14 HP, 12 Speed, 16 Attack, 14 Defense, 12 Denma Attack, and 12 Denma Defense at Level 5. That doesn't even make any sense! And why is is that two Denjuu can have the same base stats, yet have different max stats? For example, Fungus and Keshi both have base Speeds of 14, but their max Speeds are 112 and 63, respectively -- a difference of 49! So there HAS to be something else influencing stats!
Well, guess what... now I found it.
You see, there are variables (which I will call "Level Influence" throughout this topic) that make certain stats increase faster than others when a Denjuu raises levels. These variables are in offsets $9C715-$9CB28, and there are 6 bytes for every Denjuu, which makes sense, because each Denjuu has 6 stats (HP, Speed, Attack, Defense, Denma Attack, and Denma Defense in that order). Essentially, the higher the variables, the more a stat raises when it levels up. I experimented with these variables to find what exactly how they worked. I set all these variables to 100 for every Denjuu, then looked at the stats of low-level Denjuu. I found the following:
Lv. 2: 50 + Base Stat
Lv. 3: 100 + Base Stat
Lv. 4: 150 + Base Stat
Lv. 5: 200 + Base Stat
See a pattern here? For every level increased, the stat increases by half of the Level Influence. Or if you want to look at it another way, for every two levels, the stat increases by the Level Influence. I changed these values and got similar results (e.g. when I changed them to 50, the stats increased by 25 each level). These Level Influence variables are multiplied by the level subtracted by 1, then divided by 2, and finally added to the base stat. Actually, a formula might help:
Stat = Base stat + (Level - 1) * Level Influence / 2
This looks confusing, though not as much as the stat formula in Pokémon. And I could figure it out without any assembly code, too!
Also, some notes:
- If a stat exceeds 255, it will be reduced mod 256. So, if a stat ends up being 256, it will become 0. 257->1, 258->2, 259->3, 260->4, and so on. In practice, this never happens, because the designers were careful to prevent this. Just be aware of this if you plan to hack Denjuu's stats. (This means Level Influence variables should never be any higher than 5. If it's at 5, the highest base stat you can have without overflow is 10. If it's at 4, the highest base stat you can have without overflow is 59, which is higher than anything in the game. At 3, the highest base stat you can have is 108; at 2, it's 157, and at 1, it's 206.)
- If a stat ends up being a fraction (which is possible if the level is an even number, and the level influence is an odd number), it either rounds up or down depending on the situation. So far, I've only seen the stat round up if the Denjuu is at Level 2 (probably to balance it out). It seems to round down in all other cases. So if a Denjuu is at Level 2, a stat of 9.5 will become 10, but if a Denjuu is at any other level, then 9.5 would become 9.
- Because of the nature of the formula, if the level is 1 or the Level Influence is 0 (neither of which are possible without hacking), then the stat will be equal to the base stat. That's really low!
Now let's do an example with Crypto, and let's suppose it's at Level 5!
As we already established months ago, Crypto's base stats are: 38 HP, 10 Speed, 16 Attack, 10 Defense, 06 Denma Attack, 06 Denma Defense.
Now, we have to find the Level Influences. Since the offset of the data starts at $9C715, Crypto is Denjuu #5, and there are 6 bytes for every Denjuu, Crypto's data goes from $9C72D-$9C732. These bytes are:
02 01 03 02 01 01
This means for every two levels, Crypto will gain 2 HP, 1 Speed, 3 Attack (not very surprising), 2 Defense, 1 Denma Attack, and 1 Denma Defense.
Now that we have that, we are ready to do the math!
First, let's do HP:
HP = Base HP + (Level - 1) * Level Influence / 2
HP = 38 + (5 - 1) * 2 / 2
HP = 38 + 4 * 2 / 2
HP = 38 + 8 / 2
HP = 38 + 4
HP = 42
Now Speed:
Speed = Base Speed + (Level - 1) * Level Influence / 2
Speed = 10 + (5 - 1) * 1 / 2
Speed = 10 + 4 * 1 / 2
Speed = 10 + 2
Speed = 12
Now Attack:
Attack = Base Attack + (Level - 1) * Level Influence / 2
Attack = 16 + (5 - 1) * 3 / 2
Attack = 16 + 4 * 3 / 2
Attack = 16 + 12 / 2
Attack = 16 + 6
Attack = 22
See why Crypto has good Attack? Its base Attack is good, and it grows a lot per level!
Now Defense:
Defense = Base Defense + (Level - 1) * Level Influence / 2
Defense = 10 + (5 - 1) * 2 / 2
Defense = 10 + 4 * 2 / 2
Defense = 10 + 4
Defense = 14
Now Denma Attack:
Denma Attack = Base Denma Attack + (Level - 1) * Level Influence / 2
Denma Attack = 6 + (5 - 1) * 1 / 2
Denma Attack = 6 + 4 * 1 / 2
Denma Attack = 6 + 2
Denma Attack = 8
Finally, Denma Defense:
Denma Defense = Base Denma Defense + (Level - 1) * Level Influence / 2
Denma Defense = 6 + (5 - 1) * 1 / 2
Denma Defense = 6 + 4 * 1 / 2
Denma Defense = 6 + 2
Denma Defense = 8
Now it all makes sense! I would like to do one more example though, this time with a Level 2 Oshe:
Oshe's Base Stats are 32 HP, 08 Speed, 08 Attack, 11 Defense, 04 Denma Attack, and 04 Denma Defense. Oshe's data for level influence is from $9C721-$9C726. The data is:
02 01 02 02 01 01
So every 2 levels, Oshe gains 2 HP, 1 Speed, 2 Attack, 2 Defense, 1 Denma Attack, and 1 Denma Defense. Now let's find the stats!
HP:
HP = Base HP + (Level - 1) * Level Influence / 2
HP = 32 + (2 - 1) * 2 / 2
HP = 32 + 1 * 2 / 2
HP = 32 + 1
HP = 33
Speed:
Speed = Base Speed + (Level - 1) * Level Influence / 2
Speed = 8 + (2 - 1) * 1 / 2
Speed = 8 + 1 * 1 / 2
Speed = 8 + 1 / 2
Speed = 8.5
This one rounds up to 9. I think it rounds up because it's at Level 2. When a Denjuu is not at Level 2, I've seen it round down...
Attack:
Attack = Base Attack + (Level - 1) * Level Influence / 2
Attack = 8 + (2 - 1) * 2 / 2
Attack = 8 + 1 * 2 / 2
Attack = 8 + 1
Attack = 9
Defense:
Defense = Base Defense + (Level - 1) * Level Influence / 2
Defense = 11 + (2 - 1) * 2 / 2
Defense = 11 + 1 * 2 / 2
Defense = 11 + 1
Defense = 12
Denma Attack:
Denma Attack = Base Denma Attack + (Level - 1) * Level Influence / 2
Denma Attack = 4 + (2 - 1) * 1 / 2
Denma Attack = 4 + 1 * 1 / 2
Denma Attack = 4 + 1 / 2
Denma Attack = 4.5
Again, this one happens to round up, so it's 5.
Denma Defense
Denma Defense = Base Denma Defense + (Level - 1) * Level Influence / 2
Denma Defense = 4 + (2 - 1) * 1 / 2
Denma Defense = 4 + 1 * 1 / 2
Denma Defense = 4 + 1 / 2
Denma Defense = 4.5
Again, rounds up to 5.
So that's how stats work. And unlike Pokémon, there doesn't seem to be any DVs (random variables that make each Pokémon slightly different from each other) or EVs (variables that increase your stats from battling). Much simpler! Though, on the other hand, it seems a little too simple like this...
By the way, Telefang 2 might use the same pattern. Remember when each Denjuu seemed to have TWO base stats? Well one of them might affect the stat growth rate per level, just like this game! I need to figure out if it does!
And finally, I need to dump this data real soon... And maybe use it on Wikifang...
Well, guess what... now I found it.
You see, there are variables (which I will call "Level Influence" throughout this topic) that make certain stats increase faster than others when a Denjuu raises levels. These variables are in offsets $9C715-$9CB28, and there are 6 bytes for every Denjuu, which makes sense, because each Denjuu has 6 stats (HP, Speed, Attack, Defense, Denma Attack, and Denma Defense in that order). Essentially, the higher the variables, the more a stat raises when it levels up. I experimented with these variables to find what exactly how they worked. I set all these variables to 100 for every Denjuu, then looked at the stats of low-level Denjuu. I found the following:
Lv. 2: 50 + Base Stat
Lv. 3: 100 + Base Stat
Lv. 4: 150 + Base Stat
Lv. 5: 200 + Base Stat
See a pattern here? For every level increased, the stat increases by half of the Level Influence. Or if you want to look at it another way, for every two levels, the stat increases by the Level Influence. I changed these values and got similar results (e.g. when I changed them to 50, the stats increased by 25 each level). These Level Influence variables are multiplied by the level subtracted by 1, then divided by 2, and finally added to the base stat. Actually, a formula might help:
Stat = Base stat + (Level - 1) * Level Influence / 2
This looks confusing, though not as much as the stat formula in Pokémon. And I could figure it out without any assembly code, too!
Also, some notes:
- If a stat exceeds 255, it will be reduced mod 256. So, if a stat ends up being 256, it will become 0. 257->1, 258->2, 259->3, 260->4, and so on. In practice, this never happens, because the designers were careful to prevent this. Just be aware of this if you plan to hack Denjuu's stats. (This means Level Influence variables should never be any higher than 5. If it's at 5, the highest base stat you can have without overflow is 10. If it's at 4, the highest base stat you can have without overflow is 59, which is higher than anything in the game. At 3, the highest base stat you can have is 108; at 2, it's 157, and at 1, it's 206.)
- If a stat ends up being a fraction (which is possible if the level is an even number, and the level influence is an odd number), it either rounds up or down depending on the situation. So far, I've only seen the stat round up if the Denjuu is at Level 2 (probably to balance it out). It seems to round down in all other cases. So if a Denjuu is at Level 2, a stat of 9.5 will become 10, but if a Denjuu is at any other level, then 9.5 would become 9.
- Because of the nature of the formula, if the level is 1 or the Level Influence is 0 (neither of which are possible without hacking), then the stat will be equal to the base stat. That's really low!
Now let's do an example with Crypto, and let's suppose it's at Level 5!
As we already established months ago, Crypto's base stats are: 38 HP, 10 Speed, 16 Attack, 10 Defense, 06 Denma Attack, 06 Denma Defense.
Now, we have to find the Level Influences. Since the offset of the data starts at $9C715, Crypto is Denjuu #5, and there are 6 bytes for every Denjuu, Crypto's data goes from $9C72D-$9C732. These bytes are:
02 01 03 02 01 01
This means for every two levels, Crypto will gain 2 HP, 1 Speed, 3 Attack (not very surprising), 2 Defense, 1 Denma Attack, and 1 Denma Defense.
Now that we have that, we are ready to do the math!
First, let's do HP:
HP = Base HP + (Level - 1) * Level Influence / 2
HP = 38 + (5 - 1) * 2 / 2
HP = 38 + 4 * 2 / 2
HP = 38 + 8 / 2
HP = 38 + 4
HP = 42
Now Speed:
Speed = Base Speed + (Level - 1) * Level Influence / 2
Speed = 10 + (5 - 1) * 1 / 2
Speed = 10 + 4 * 1 / 2
Speed = 10 + 2
Speed = 12
Now Attack:
Attack = Base Attack + (Level - 1) * Level Influence / 2
Attack = 16 + (5 - 1) * 3 / 2
Attack = 16 + 4 * 3 / 2
Attack = 16 + 12 / 2
Attack = 16 + 6
Attack = 22
See why Crypto has good Attack? Its base Attack is good, and it grows a lot per level!
Now Defense:
Defense = Base Defense + (Level - 1) * Level Influence / 2
Defense = 10 + (5 - 1) * 2 / 2
Defense = 10 + 4 * 2 / 2
Defense = 10 + 4
Defense = 14
Now Denma Attack:
Denma Attack = Base Denma Attack + (Level - 1) * Level Influence / 2
Denma Attack = 6 + (5 - 1) * 1 / 2
Denma Attack = 6 + 4 * 1 / 2
Denma Attack = 6 + 2
Denma Attack = 8
Finally, Denma Defense:
Denma Defense = Base Denma Defense + (Level - 1) * Level Influence / 2
Denma Defense = 6 + (5 - 1) * 1 / 2
Denma Defense = 6 + 4 * 1 / 2
Denma Defense = 6 + 2
Denma Defense = 8
Now it all makes sense! I would like to do one more example though, this time with a Level 2 Oshe:
Oshe's Base Stats are 32 HP, 08 Speed, 08 Attack, 11 Defense, 04 Denma Attack, and 04 Denma Defense. Oshe's data for level influence is from $9C721-$9C726. The data is:
02 01 02 02 01 01
So every 2 levels, Oshe gains 2 HP, 1 Speed, 2 Attack, 2 Defense, 1 Denma Attack, and 1 Denma Defense. Now let's find the stats!
HP:
HP = Base HP + (Level - 1) * Level Influence / 2
HP = 32 + (2 - 1) * 2 / 2
HP = 32 + 1 * 2 / 2
HP = 32 + 1
HP = 33
Speed:
Speed = Base Speed + (Level - 1) * Level Influence / 2
Speed = 8 + (2 - 1) * 1 / 2
Speed = 8 + 1 * 1 / 2
Speed = 8 + 1 / 2
Speed = 8.5
This one rounds up to 9. I think it rounds up because it's at Level 2. When a Denjuu is not at Level 2, I've seen it round down...
Attack:
Attack = Base Attack + (Level - 1) * Level Influence / 2
Attack = 8 + (2 - 1) * 2 / 2
Attack = 8 + 1 * 2 / 2
Attack = 8 + 1
Attack = 9
Defense:
Defense = Base Defense + (Level - 1) * Level Influence / 2
Defense = 11 + (2 - 1) * 2 / 2
Defense = 11 + 1 * 2 / 2
Defense = 11 + 1
Defense = 12
Denma Attack:
Denma Attack = Base Denma Attack + (Level - 1) * Level Influence / 2
Denma Attack = 4 + (2 - 1) * 1 / 2
Denma Attack = 4 + 1 * 1 / 2
Denma Attack = 4 + 1 / 2
Denma Attack = 4.5
Again, this one happens to round up, so it's 5.
Denma Defense
Denma Defense = Base Denma Defense + (Level - 1) * Level Influence / 2
Denma Defense = 4 + (2 - 1) * 1 / 2
Denma Defense = 4 + 1 * 1 / 2
Denma Defense = 4 + 1 / 2
Denma Defense = 4.5
Again, rounds up to 5.
So that's how stats work. And unlike Pokémon, there doesn't seem to be any DVs (random variables that make each Pokémon slightly different from each other) or EVs (variables that increase your stats from battling). Much simpler! Though, on the other hand, it seems a little too simple like this...
By the way, Telefang 2 might use the same pattern. Remember when each Denjuu seemed to have TWO base stats? Well one of them might affect the stat growth rate per level, just like this game! I need to figure out if it does!
And finally, I need to dump this data real soon... And maybe use it on Wikifang...
- andwhyisit
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Re: An interesting find with stats.
*builds a Blaziken257 shrine*
...
..what?
I really need to get a copy of Corrupt. Do we have the formula for calculating experience though? We could create a leveling table in Wikifang for every single Denjuu.
...
..what?
I really need to get a copy of Corrupt. Do we have the formula for calculating experience though? We could create a leveling table in Wikifang for every single Denjuu.
-
- Posts: 983
- Joined: Fri Dec 22, 2006 11:52 am
Re: An interesting find with stats.
LOL... a shrine.
You should download Corrupt. I found it at the top of this page:
http://www.zophar.net/utilities/corruptutil.html
I don't have the formula for experience, though. Hopefully it isn't as complicated as Pokémon though.
Oh, and one last thing, I managed to dump the stat growth data. Of course, the numbers here represent how much the stats increase in two levels:
You should download Corrupt. I found it at the top of this page:
http://www.zophar.net/utilities/corruptutil.html
I don't have the formula for experience, though. Hopefully it isn't as complicated as Pokémon though.
Oh, and one last thing, I managed to dump the stat growth data. Of course, the numbers here represent how much the stats increase in two levels:
Code: Select all
HP Spd Atk Def DAt DDf
#001 Tsunonasu 02 01 02 02 01 01
#002 Kochia 02 02 02 02 02 01
#003 Oshe 02 01 02 02 01 01
#004 Keshi 02 01 02 02 02 02
#005 Crypto 02 01 03 02 01 01
#006 Monstera 03 01 02 02 02 02
#007 Fungus 02 02 02 02 01 01
#008 Hiougi 03 01 02 02 02 02
#009 Punica 01 01 01 02 02 02
#010 Gumi 03 01 02 02 02 01
#011 Suguri 02 02 01 02 02 02
#012 Ganraikou 02 02 02 02 02 02
#013 Byakubu 02 02 02 02 01 01
#014 Telopea 03 01 02 02 02 02
#015 Mantea 03 01 02 02 02 01
#016 Ixora 02 01 02 02 01 01
#017 Myrtus 02 02 02 02 01 01
#018 Lychnis 02 01 02 03 02 02
#019 Lapeirousia 02 01 02 03 01 02
#020 Bubaria 02 01 02 03 01 01
#021 Angios 02 02 02 02 01 01
#022 Gymnos 02 01 02 02 01 01
#023 Liriope 01 02 01 01 02 02
#024 Waratah 01 01 02 02 02 02
#025 Sorghum 02 01 03 02 02 01
#026 Eryngo 02 01 02 02 02 02
#027 Noriutsugi 02 02 02 02 02 02
#028 Pampas 02 01 02 02 02 02
#029 Rhodanthe 02 02 02 01 01 01
#030 Licorice 02 01 02 02 01 01
#031 Viburnum 02 01 02 02 02 02
#032 Funnel 02 01 03 02 01 01
#033 Vanda 02 01 03 02 01 01
#034 Uikyou 02 01 02 02 02 01
#035 Obana 03 01 02 02 01 01
#036 Firekokko 02 02 02 02 03 02
#037 Raygoten 02 02 03 02 02 01
#038 Drimarmor 02 01 02 02 02 01
#039 Chamelan 02 01 02 02 02 02
#040 Cryptoarm 03 01 03 02 02 02
#041 Shellstera 03 02 02 02 02 02
#042 Fungeist 03 02 02 02 02 02
#043 Balltamus 03 01 02 02 02 02
#044 Burenica 02 01 02 02 03 02
#045 Geron 03 01 02 02 03 02
#046 Berzelia 02 02 02 02 03 03
#047 Nigella 02 01 02 03 01 02
#048 Musa 03 01 02 02 03 03
#049 Netaro 03 01 01 02 02 02
#050 Nejiro 02 02 01 02 03 03
#051 Godetia 02 01 02 02 02 01
#052 Curcuma 02 01 02 02 03 03
#053 Tessen 02 02 02 02 03 02
#054 Heliopsis 02 01 02 02 02 02
#055 Hagumanoki 02 01 03 02 02 02
#056 Gilearth 02 01 02 02 01 01
#057 Raygirth 02 02 03 02 02 01
#058 Armaru 02 01 02 02 01 01
#059 Chameraid 02 01 02 02 02 02
#060 Cryptoride 03 01 03 02 02 02
#061 Wormiterala 03 01 02 02 02 02
#062 Funblade 03 02 02 02 02 02
#063 Bulltamus 03 01 02 02 02 02
#064 Puneedle 02 01 02 02 03 02
#065 Kerorin 03 01 02 02 02 01
#066 Sugulai 02 02 02 02 02 02
#067 Cortos 02 02 02 02 02 02
#068 Gaiurus 02 02 02 02 01 01
#069 03 01 02 02 02 02
#070 Octor 03 01 02 02 02 01
#071 Hitodeight 02 01 02 02 01 01
#072 Ghosboar 02 02 02 02 01 01
#073 Rasenmai 02 01 02 03 02 02
#074 Scorpil 02 01 02 03 01 02
#075 Armcrab 02 01 02 03 01 01
#076 Angiorn 03 02 02 02 01 01
#077 Gymrace 03 01 02 02 01 01
#078 Lirionpu 02 02 02 02 02 02
#079 Waitah 01 01 02 02 02 02
#080 Potzal 02 01 03 02 02 01
#081 02 01 02 02 02 02
#082 Gadhorou 02 02 02 02 02 02
#083 Cliogera 02 01 02 02 02 02
#084 Gust 02 02 02 01 02 01
#085 02 01 02 02 01 01
#086 02 01 02 02 02 02
#087 02 01 03 02 01 01
#088 03 01 03 03 01 01
#089 02 01 02 02 02 01
#090 03 01 02 02 02 01
#091 02 01 02 02 03 02
#092 Gymgarth 03 01 02 02 02 01
#093 02 02 02 02 02 02
#094 Warutah 01 01 02 02 03 02
#095 Guntzatl 02 01 03 02 02 01
#096 02 01 02 02 02 02
#097 Badhorou 02 02 02 02 03 02
#098 Lampgera 02 01 02 02 02 02
#099 Tempest 02 02 02 02 02 01
#100 02 01 02 02 02 01
#101 Hiyu 03 01 02 02 02 02
#102 Gamazumi 02 02 02 02 02 02
#103 Papaver 04 01 02 02 02 02
#104 Gamuru 02 01 03 02 01 01
#105 Bouvardi 02 01 02 02 02 02
#106 Gaultheria 02 01 02 03 01 01
#107 Dipsacus 02 02 02 02 02 01
#108 Kaya 02 02 03 02 02 02
#109 Denfare 02 01 02 02 02 02
#110 Angieon 03 02 02 02 02 01
#111 Easydog 02 02 02 02 02 01
#112 Tricerarmor 02 01 02 02 02 01
#113 Cryptosnipe 04 01 03 02 02 02
#114 Funboost 04 02 02 02 02 02
#115 Veenica 02 01 02 02 03 02
#116 Saiguliger 02 02 02 02 02 02
#117 Armedurus 02 02 02 02 02 01
#118 Octorifle 03 01 02 02 02 02
#119 Eraserboar 02 02 02 02 02 01
#120 Spearneedle 02 01 02 03 02 02
#121 Gilgiearth 02 01 02 02 01 01
#122 Uniarmor 02 01 02 02 01 02
#123 Cryptoburn 03 01 03 02 02 02
#124 Funmachine 03 02 02 02 02 02
#125 02 01 02 02 03 02
#126 Suguline 02 02 02 02 02 02
#127 Machurus 02 02 02 02 01 01
#128 Octagun 03 01 02 02 02 01
#129 Mummyboar 02 02 02 02 01 01
#130 Kingpin 02 01 02 03 01 02
#131 Beebalm 02 02 02 02 01 01
#132 Salal 02 02 02 02 02 02
#133 Enishida 02 01 03 02 01 02
#134 Tulbaghia 02 02 02 02 02 02
#135 Kiringiku 02 02 03 02 02 02
#136 Angilance 03 02 02 02 01 01
#137 Gymganon 03 01 02 02 01 01
#138 02 02 02 02 02 02
#139 Wattah 02 01 02 02 02 02
#140 Quetzaking 02 01 03 02 02 01
#141 02 01 02 02 02 02
#142 Punkhorou 02 02 02 02 02 02
#143 02 01 02 02 02 02
#144 Storm 02 02 02 02 03 02
#145 02 01 02 02 01 01
#146 Gypsophi 02 01 02 02 02 02
#147 Ruscus 04 01 03 03 02 02
#148 Maoran 02 02 02 02 02 02
#149 Zea 01 02 02 02 02 02
#150 Gonum 02 01 02 02 03 03
#151 Angipower 03 02 02 02 02 01
#152 Gymzyrus 04 01 02 02 02 01
#153 Canonope 02 02 02 02 02 02
#154 Calm 02 02 02 02 03 02
#155 Ryuuguu 04 01 03 03 03 02
#156 Gigagigerth 02 01 03 02 01 01
#157 Barriarm 02 01 02 02 01 02
#158 Cryptoknight 04 01 03 02 03 02
#159 Fungwar 04 02 02 02 03 02
#160 Bashou 04 01 03 02 03 03
#161 Angigorgo 04 02 02 02 02 01
#162 Gymbaron 03 01 02 02 01 01
#163 Lirimonarch 02 02 02 02 02 02
#164 Enteiou 02 01 02 02 02 02
#165 02 01 02 02 02 02
#166 Kanzou 02 02 03 02 03 02
#167 Ornithogalum 02 02 03 02 03 02
#168 Gentiana 02 02 03 02 03 02
#169 Yarrow 04 01 03 03 02 03
#170 Angioros 04 02 03 03 02 01
#171 Gymzatan 04 01 03 03 02 01
#172 Doomsday 04 01 03 03 02 03
#173 Dendel 02 01 02 02 03 03
#174 Teletel 02 01 02 02 03 03
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Re: An interesting find with stats.
You're the man Blaziken257! This is a pretty good discovery
Shall I add it to the program? There have been a couple of things discovered since I updated so it may be a good idea
Shall I add it to the program? There have been a couple of things discovered since I updated so it may be a good idea
-
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Re: An interesting find with stats.
Sure, you can add it! If you add it, you should make it so that it can calculate stats at given levels based on the base stats and the stat growth rate. And you should include a field for the level as well, or use 99 (the highest level) as a constant. Just for reference, the formula is:
Stat = Base Stat + (Level - 1) * Level Influence / 2
If you're going to use 99 as a constant for the level, then the equation reduces to:
Stat = Base Stat + 49 * Level Influence
And you also should warn if it causes the stat to overflow past 255 at high levels.
You should also check thoroughly whether it rounds down or up. I've only seen a stat round up if a Denjuu is at Level 2. Other than that, it's seemed to have rounded down. Of course, there may be other situations, so someone has to check that.
And what else did you find? I'm curious! Oh and by the way, if you're going to edit it, you should do Exp items in there as well. I think I bugged you about this on PokeCommunity already, though... and here's some information if you need it:
http://z15.invisionfree.com/Tulunk_Village...p?showtopic=319
Now I gotta finish finding the Denjuu encounter data... though the way it's set up, it may need a different program...
And I also gotta try Milnivri's program... I keep forgetting to do that!
Stat = Base Stat + (Level - 1) * Level Influence / 2
If you're going to use 99 as a constant for the level, then the equation reduces to:
Stat = Base Stat + 49 * Level Influence
And you also should warn if it causes the stat to overflow past 255 at high levels.
You should also check thoroughly whether it rounds down or up. I've only seen a stat round up if a Denjuu is at Level 2. Other than that, it's seemed to have rounded down. Of course, there may be other situations, so someone has to check that.
And what else did you find? I'm curious! Oh and by the way, if you're going to edit it, you should do Exp items in there as well. I think I bugged you about this on PokeCommunity already, though... and here's some information if you need it:
http://z15.invisionfree.com/Tulunk_Village...p?showtopic=319
Now I gotta finish finding the Denjuu encounter data... though the way it's set up, it may need a different program...
And I also gotta try Milnivri's program... I keep forgetting to do that!
-
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Re: An interesting find with stats.
Thanks
Good Idea on the levels, but I may just have a max stat calculator into the program that alters when you change the base stat and level influence.
Well basically, what I meant by new discoveries, was the information you found on Exp. Items. I shall also be adding in the option to view the attacks in English, Romaji and Bootleg.
Does anybody know if there is a complete translated item list? I would like to add that too.
As for the encounter data, a new program will definately be needed
Good Idea on the levels, but I may just have a max stat calculator into the program that alters when you change the base stat and level influence.
Well basically, what I meant by new discoveries, was the information you found on Exp. Items. I shall also be adding in the option to view the attacks in English, Romaji and Bootleg.
Does anybody know if there is a complete translated item list? I would like to add that too.
As for the encounter data, a new program will definately be needed
-
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Re: An interesting find with stats.
There's a translated item list here:
http://z15.invisionfree.com/Tulunk_Village...p?showtopic=297
There's more than the first post, though...
And with Exp. Items, don't forget to reverse the bits! That's the most tricky part. If your program matches this list, then you know you did it right!
http://z15.invisionfree.com/Tulunk_Village...p?showtopic=297
There's more than the first post, though...
And with Exp. Items, don't forget to reverse the bits! That's the most tricky part. If your program matches this list, then you know you did it right!
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- Posts: 54
- Joined: Sun Dec 23, 2007 4:04 am
Re: An interesting find with stats.
Yeah, I won't forget to reverse it. It's the same as the TMs in Pokémon, so I'll just copy my code from that!Blaziken257 wrote: There's a translated item list here:
http://z15.invisionfree.com/Tulunk_Village...p?showtopic=297
There's more than the first post, though...
And with Exp. Items, don't forget to reverse the bits! That's the most tricky part. If your program matches this list, then you know you did it right!
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- Posts: 983
- Joined: Fri Dec 22, 2006 11:52 am
Re: An interesting find with stats.
LOL what? Pokémon reverses the bits too? Why would two different games have the same formatting? And the same weird formatting at that... Reversing bits was hard for me to figure out at first...
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- Posts: 54
- Joined: Sun Dec 23, 2007 4:04 am
Re: An interesting find with stats.
Yeah It took me a while to figure it out too, it doesn't really make sense to reverse the bits either. Oh well at least we know now and it's pretty easy to program!