Search found 27 matches

by IIMarckus(imported)
Wed Dec 14, 2011 7:10 am
Forum: Telefang - Hacking
Topic: Re: (Incomplete) Telefang English Translation
Replies: 925
Views: 408035

Re: (Incomplete) Telefang English Translation

Okay, so I had an idea today, which I think is going to really help the patch and future Team Tulunk (do we even have a name?) projects. One thing I've been calling for a while is better tooling; we currently have just a text inserter and everything else is done by opening up a hex editor and manua...
by IIMarckus(imported)
Wed Jul 01, 2009 9:13 pm
Forum: Other Games
Topic: STARTROPICS
Replies: 3
Views: 1527

Re: STARTROPICS

Startropics? Wow, that brings back memories.
by IIMarckus(imported)
Wed Jun 10, 2009 3:32 pm
Forum: Telefang - Hacking
Topic: Partial phone text dump.
Replies: 13
Views: 3830

Re: Partial phone text dump.

$45 is loaded into the accumulator at A9A80, C90A9, C9228, CD3A9, 12D595, 14C3DA, 151DB5, 151DDE, 153C74, 153C8C. Process of elimination. Try changing the $45 at those locations to something else and see if any of them cause changes. I don’t have time to work on Telefang at the moment, but I’ll see ...
by IIMarckus(imported)
Sun May 31, 2009 4:43 am
Forum: Boards discussion
Topic: Telefang Chat
Replies: 18
Views: 10892

Re: Telefang Chat

If anyone cares about IRC, I’m currently idling in #telefang on abwayax.com.
by IIMarckus(imported)
Sun May 31, 2009 3:48 am
Forum: Telefang - Hacking
Topic: Re: An HTML-based character table file for Telefang.
Replies: 4
Views: 1529

Re: An HTML-based character table file for Telefang.

Of course, if you want to find other ones yourself, then here's how to do it (this is assuming you have Windows). Open up Character Map, then find the character you want. Then, click on it. On the bottom left of the screen, you'll see text that says "U+____" where the "____" is ...
by IIMarckus(imported)
Sun Apr 26, 2009 4:43 am
Forum: Wikifang
Topic: Item images
Replies: 20
Views: 11421

Re: Item images

DeKaFu wrote: The wiki originally used pngs instead of gifs, but both Kimbles and I use IE6 as our main browsers, so we asked to have them changed to gifs.

So, it's not as obscure and outdated as you might think. ;)
It definitely is outdated, you’re just behind the times :P
by IIMarckus(imported)
Sat Apr 25, 2009 10:26 pm
Forum: Wikifang
Topic: Item images
Replies: 20
Views: 11421

Re: Item images

andwhyisit, please stop being so combative. The “you don’t know what you’re talking about” stuff is unbecoming of you. I never stated that GIF is meant to be an animation format. I said that it is most practical as an image format for animations, because PNG is a superior format for still images. PN...
by IIMarckus(imported)
Sat Apr 25, 2009 3:52 am
Forum: Wikifang
Topic: Item images
Replies: 20
Views: 11421

Re: Item images

The problem is that transparency doesn't work properly with PNGs in IE 6 (they show up as light gray instead of transparent). This is true. And GIF has enough colors for items, given that the items only have four colors. This is also true, but what about GBA sprites? They have a higher color depth,...
by IIMarckus(imported)
Thu Apr 23, 2009 9:07 pm
Forum: Wikifang
Topic: Item images
Replies: 20
Views: 11421

Re: Item images

For what it’s worth, I would recommend PNG format over GIF for the actual images.
by IIMarckus(imported)
Tue Apr 07, 2009 12:49 pm
Forum: Telefang - Hacking
Topic: Telefang 1 Item Prices/Inventory.
Replies: 5
Views: 1884

Re: Telefang 1 Item Prices/Inventory.

The sprite data for the first mart is located around offset 0x14C9A0. A group of bytes such as 14 32 01 would make the item (14) gun (01) appear at coords 3×2 (32).

There are 0x42 valid items. Note that 0x00 is a valid item, not a separator or null, meaning these go from 0x00 to 0x41.