And here's v97.
* Inserted (and fixed up the handling of) dungeon map names
* Inserted some phone calls
Fun, fun.
http://wikifang.meowcorp.us/etc/tfpatchv97.ips
Search found 736 matches
- Mon Oct 08, 2012 7:57 pm
- Forum: Telefang - Hacking
- Topic: Re: (Incomplete) Telefang English Translation
- Replies: 925
- Views: 409919
- Sun Oct 07, 2012 9:35 pm
- Forum: Telefang - Hacking
- Topic: Re: (Incomplete) Telefang English Translation
- Replies: 925
- Views: 409919
Re: (Incomplete) Telefang English Translation
I can't believe I made such a rookie mistake. Sorry guys. :( What's more alarming is how it long it took us to notice. :P But yeah, it's alright. Just look at what I caused in v91: I accidentally MIRRORED a whole section of code, in Tile Molester. It made the game crash when evolving, which was tot...
- Fri Oct 05, 2012 8:15 pm
- Forum: Telefang - Hacking
- Topic: Re: (Incomplete) Telefang English Translation
- Replies: 925
- Views: 409919
Re: (Incomplete) Telefang English Translation
It's not much, but here's v93. * Made "Defense", "Denma", "Type:" look better on the status screen * Put a space after Sky etc. to workaround the glitchy tile, and moved the slash elsewhere to workaround long types. * Put in a small chunk of Kimbles' Barran NPC text. Th...
- Thu Oct 04, 2012 8:06 pm
- Forum: Telefang - Hacking
- Topic: Re: (Incomplete) Telefang English Translation
- Replies: 925
- Views: 409919
Re: (Incomplete) Telefang English Translation
Look, look, it's a new version. Pay attention, or you may miss it!! xD -- v91 -- * Made the tilde a bit longer and prettier~ * Added dumps and placeholders for multiple banks This fixes the glitchy calls . When andwhyisit moved the extra texts into individual banks, he accidentally wrote the pointer...
- Thu Oct 04, 2012 7:06 am
- Forum: Telefang 1
- Topic: Re: Strange glitch
- Replies: 8
- Views: 2499
Re: Strange glitch
Yeah, here's Blaziken's patch.
It would be possible to workaround better by figuring out how the game reads the palettes and repointing them, I suppose. Or just tell people not to use VBA. bgb obviously handles this properly.
It would be possible to workaround better by figuring out how the game reads the palettes and repointing them, I suppose. Or just tell people not to use VBA. bgb obviously handles this properly.
- Mon Jul 09, 2012 9:48 pm
- Forum: Smilesoft/Rocket - Hacking
- Topic: Bugsite Map Rips
- Replies: 25
- Views: 19160
- Mon Jul 09, 2012 9:42 pm
- Forum: Smilesoft/Rocket - Hacking
- Topic: Bugsite Map Rips
- Replies: 25
- Views: 19160
Re: Bugsite Map Rips
Try using the debug menu. It allows you to enter any of the ~102 maps and if you enable free walk, move through walls too. Nice job, by the way.
- Mon Jun 04, 2012 9:51 am
- Forum: Telefang - General
- Topic: Least Favourite Denjuu
- Replies: 4
- Views: 4006
Re: Least Favourite Denjuu
I kind of dislike Kyoruka because I feel the hands are really shoddily drawn >_>
Then there's something I dislike about Licorice, but I can't quite pinpoint it..
More later, maybe.
Then there's something I dislike about Licorice, but I can't quite pinpoint it..
More later, maybe.
- Thu May 24, 2012 2:18 pm
- Forum: Bootleg Games
- Topic: Re: Pokemon Jade (and Blue) for GBA box scans
- Replies: 5
- Views: 4116
Re: Pokemon Jade (and Blue) for GBA box scans
ahahaha those are awesome thanks for sharing! I've seen the Jade one elsewhere already, but...
POKéMON BLUE
LINK TO BLUE TO CATCH ALL 251 MONSTERS
POKéMON BLUE
LINK TO BLUE TO CATCH ALL 251 MONSTERS
- Wed Apr 18, 2012 6:33 pm
- Forum: Telefang - General
- Topic: Donating Telefang to Classic Game Room for review!
- Replies: 30
- Views: 19272
Re: Donating Telefang to Classic Game Room for review!
Yeah, I apologize. I'm gonna blame that terrible post on lack of sleep instead. I checked out their channel; good luck, I hope to see something interesting!