Re: Takedama Town map
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Re: Takedama Town map
All right, so I was ripping the map for Takedama Town. Thing is, I looked on http://www.vgmaps.com/ and noticed there was already one (yes, that site has a few Telefang 2 maps). You can find it here:
http://www.vgmaps.com/Atlas/GBA/index.htm#TelefangII
Anyway, the person who ripped this map didn't include any sprites, but my version does. Here's my version:
Which version should be used on Wikifang?
http://www.vgmaps.com/Atlas/GBA/index.htm#TelefangII
Anyway, the person who ripped this map didn't include any sprites, but my version does. Here's my version:
Which version should be used on Wikifang?
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Re: Takedama Town map
I think that the sprites should not be put in, because since they move around, their positions might not be accurate, and also since sprites will disappear (like Rex in the Takedama map), it is inaccurate etc.
Anyway for the Telefang 1 maps I wanted to ask if sprites should be included too, since I have maps without sprites. But if you already have all the maps for Telefang 1 with sprites, then never mind.
Otherwise we can have two maps - one with and one without. Maybe?
P.S. Perhaps you could make your map bigger? It's a little small.
Anyway for the Telefang 1 maps I wanted to ask if sprites should be included too, since I have maps without sprites. But if you already have all the maps for Telefang 1 with sprites, then never mind.
Otherwise we can have two maps - one with and one without. Maybe?
P.S. Perhaps you could make your map bigger? It's a little small.
- andwhyisit
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Re: Takedama Town map
It is a thumbnail, try clicking on it.Milnivri wrote: I think that the sprites should not be put in, because since they move around, their positions might not be accurate, and also since sprites will disappear (like Rex in the Takedama map), it is inaccurate etc.
Anyway for the Telefang 1 maps I wanted to ask if sprites should be included too, since I have maps without sprites. But if you already have all the maps for Telefang 1 with sprites, then never mind.
Otherwise we can have two maps - one with and one without. Maybe?
P.S. Perhaps you could make your map bigger? It's a little small.
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Re: Takedama Town map
=.= I know it's a thumbnail
It's 512 by 512, that's still smaller than the normal size I think.
I think he made it that size to be the same as the one on vgmaps.
It's 512 by 512, that's still smaller than the normal size I think.
I think he made it that size to be the same as the one on vgmaps.
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Re: Takedama Town map
512x512 is the actual size. Try clicking on the thumbnail and you'll see what I mean.Milnivri wrote: =.= I know it's a thumbnail
It's 512 by 512, that's still smaller than the normal size I think.
I think he made it that size to be the same as the one on vgmaps.
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Re: Takedama Town map
GAH
I meant the original size is still small... Never mind...
I meant the original size is still small... Never mind...
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Re: Takedama Town map
Well, I guess we should use the VGMaps version, but... I guess we should give the original author credit.
On a side note, I ripped the map of that desert a long time ago, without any sprites (except for the people blocking that maze)... that took me many, many hours...
On a side note, I ripped the map of that desert a long time ago, without any sprites (except for the people blocking that maze)... that took me many, many hours...
- andwhyisit
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Re: Takedama Town map
Post all the maps here (or PM me) and I will remake all of the maps to not have sprites.Milnivri wrote: I think that the sprites should not be put in, because since they move around, their positions might not be accurate, and also since sprites will disappear (like Rex in the Takedama map), it is inaccurate etc.
Anyway for the Telefang 1 maps I wanted to ask if sprites should be included too, since I have maps without sprites. But if you already have all the maps for Telefang 1 with sprites, then never mind.
Otherwise we can have two maps - one with and one without. Maybe?
P.S. Perhaps you could make your map bigger? It's a little small.
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- Joined: Wed Dec 27, 2006 10:14 pm
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