Hacking Save Data - Checksum

Discuss anything related to hacking ROMs of the Telefang games here.
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andwhyisit
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Posts: 1202
Joined: Fri Dec 14, 2007 9:24 pm

Re: Hacking Save Data - Checksum

Post by andwhyisit »

I remember being being told once that the save data most likely has a checksum to check if the information in the save file isn't corrupted.

Does anyone know what checksum information looks like and how it is generated?
IIMarckus(imported)
Posts: 27
Joined: Tue Dec 25, 2007 4:30 pm

Re: Hacking Save Data - Checksum

Post by IIMarckus(imported) »

Many different types of checksums exist. For instance, all Game Boy carts require a checksum in the cartridge header, offset 0x14D, which is checked when the Game Boy is turned on. Generally a checksum is just one or two bytes generated by a simple algorithm such as adding all the bytes together (though it is certainly possible to use stronger algorithms for tasks that need it).
johnwhite
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Joined: Fri Sep 18, 2026 12:47 pm

Re: Hacking Save Data - Checksum

Post by johnwhite »

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