I have the fix and will apply it as well as numerous other fixes and changes after the next patch release so that I don't work over kmeisthax's changes before he gets a chance to release them, or alternatively if I figure out how to do kmeisthax's hack before he does.ErrorPwnage wrote:I posted my save for nothing now. Nobody is commenting about the Denfare thing..
>:(
tl;dr; It's fixed but not released yet.
@kmeisthax: I'm thinking that creating an extra pointer and message exclusively for name input might be the better way to go. I'm looking into that now.
Telefang Patch v86:
http://www.mediafire.com/?e06d79bf25mbq7u
- Moved D4B1 names to D658 where they can't overwrite reserved values in ram.
- Mass replaced E5 B1 D4 with E5 58 D6 in the script.
- Fixed an E5 code typo in the phrase "[name]'s Denma attack went up!" causing the name to not display.
- Found a cure for Ornith's sadness.

- Expanded D420 to 16 chars and a trailing E0. Sorry Sanky but I had to remove your old hack.
- Moved D420's content to an unused section of ram to accomodate the full 17 bytes.
- Refixed the "[name] appeared!" message after the above changes.
- Applied FWF to name input screens. This adds an extra pointer to the game script btw.
It should all be working but I had not the time to test everything, so keep an eye out for bugs.
A few things I am worried about in regards to the inserter:
1. In wikifang are custom codes EA and EB represented as «ea» and «eb» or some other way?
2. I inserted the new pointer at the end of the pointer table but 0x114190 onwards repeats and doesn't show up in wikifang. Is this dummy data?
3. If it is dummy data then would the 11 pointer gap between 0x114188 and 0x1141A0 in wikifang break the inserter when read?