Re: POKEMON RUBY SECERET!
Posted: Sat Aug 04, 2012 5:23 pm
1. YOU NEED
- RS Ball (For confir new pokemon sprites)
- YAPE (Yet Another Pokemon Editor - For edit statistic)
- Pokemon Editor Pro (For give new Attack Table for new Pokemon)
- uNLZgba (For instering new sprites)
- Icon ED (For editing Icons)
- Free Space Finder (For find free spacement in game to add new pictures and data)
2. SPRITE and INSTERING
First we find Sprite of Pokemon which we want add to one from 27 empty places in Pokemon Ruby. For example i chose RESHIRAM.... I searching for palette which is good with RESHIRAM <In ruby it was Groudon Palette code> Now open RS BALL and type numer 252 <From 252 begining (??) - MissingNo. Normaly empty place in game> Now when we typed... We copied palete code (Come by UNLZ.GBA to Groudon sprite And click write to,... You seen SPRITE OFFSET and PALETT offest) Copy palette and post in without Prefix 00 into RSBall in PALLET OFFEST chart... Now we have ?? in another colours... What next? Sprite of new Poke... When you edit by PAINT XP a sprite check in Properties for SIZE in Bytes.... Now open Free Space Finder... And open in that program your rom... Now write Size of picture in Bytes + 10 (If you have 1234 bytes... Write 1244).. Check SEARCH FROM BEGINIG... And INTERVAL change to 1.... First code did you find copy... Now Inster new sprite by UNLZ.GBA to game... Click Write... And in SPRITE OFFSET post with 00 prefix that offest wich was found by FREE SPACE FINDER... If you write it now click Write. Come back to RSBall... Now write code from FREE SPACE FINDER without 00 prefix and click buttom under that... Presto... New Pokemon Sprite was add...
With backsprites use SHINY palette of Pokemon... But use that same Palete as pokemon which palete was take (I use Groudon Normal Palette, and Shiny Palette)
3. Stats, Evolutions, Moves
If you add oryginal pokemon from FURTHER generation use informations from SEREBI.NET... If you use Fakemon... Do everything you want XD
BUGS
Only one... This method can not give you able to add POKEDEX ENTRY... Catched in Wild make's crashes of game.... I preferlly use that method to add to my games SINNOH Evolutions of Existing to THIRD generation Pokemons.... Or for add Legendary Pokemon's Forms.
- RS Ball (For confir new pokemon sprites)
- YAPE (Yet Another Pokemon Editor - For edit statistic)
- Pokemon Editor Pro (For give new Attack Table for new Pokemon)
- uNLZgba (For instering new sprites)
- Icon ED (For editing Icons)
- Free Space Finder (For find free spacement in game to add new pictures and data)
2. SPRITE and INSTERING
First we find Sprite of Pokemon which we want add to one from 27 empty places in Pokemon Ruby. For example i chose RESHIRAM.... I searching for palette which is good with RESHIRAM <In ruby it was Groudon Palette code> Now open RS BALL and type numer 252 <From 252 begining (??) - MissingNo. Normaly empty place in game> Now when we typed... We copied palete code (Come by UNLZ.GBA to Groudon sprite And click write to,... You seen SPRITE OFFSET and PALETT offest) Copy palette and post in without Prefix 00 into RSBall in PALLET OFFEST chart... Now we have ?? in another colours... What next? Sprite of new Poke... When you edit by PAINT XP a sprite check in Properties for SIZE in Bytes.... Now open Free Space Finder... And open in that program your rom... Now write Size of picture in Bytes + 10 (If you have 1234 bytes... Write 1244).. Check SEARCH FROM BEGINIG... And INTERVAL change to 1.... First code did you find copy... Now Inster new sprite by UNLZ.GBA to game... Click Write... And in SPRITE OFFSET post with 00 prefix that offest wich was found by FREE SPACE FINDER... If you write it now click Write. Come back to RSBall... Now write code from FREE SPACE FINDER without 00 prefix and click buttom under that... Presto... New Pokemon Sprite was add...
With backsprites use SHINY palette of Pokemon... But use that same Palete as pokemon which palete was take (I use Groudon Normal Palette, and Shiny Palette)
3. Stats, Evolutions, Moves
If you add oryginal pokemon from FURTHER generation use informations from SEREBI.NET... If you use Fakemon... Do everything you want XD
BUGS
Only one... This method can not give you able to add POKEDEX ENTRY... Catched in Wild make's crashes of game.... I preferlly use that method to add to my games SINNOH Evolutions of Existing to THIRD generation Pokemons.... Or for add Legendary Pokemon's Forms.