But I've inster graphical side of working. All data is still unedited. If you want I can share it with you later. I decide to add three new type for moves. Dark <Which is keep from Pokemon. Weak for Forest and Mountain Denjuu> Denma Type <Special for Powerfull Moves. I add it for resamble Denma Power bar from Telefang games which I can not port to Ruby> And Poison <All moves which all affecting by poison>
I also want change battle text. Changing
"WILD <POKEMON> APPEARED!" "It's Super Effective" "It's not effective" "Fliched"
To
"<Denjuu> - Let's Telefang!" "It's good move" "It's weak move" "Too scared"
And more.
At last I start working on music. Not porting Soundfonts <I don't have ability to do that> But recreate Telefang 1 music in Pokemon RUby. Some Tunes I did.
~~~~~~MY CURRENT PROGRESS~~~~~~
- Included Denjuu Graphic <251 from All. All "1st Gen" and some "2nd" Gen with Question Mark from Telefang 2>
- Changed Types to Habitat and moves types <Contest Types still unedited>
- Instered Overworld Tilesets <Which is my Idea. I hope you like it. Only ported from Telefang 2 is Antena Tree>
- Ported as Much I can Telefang 1 battle style. <But I do not earse Pokeball Graphics. Or change it to Denma Chip-s>
As I said I redone my project becouse in old I have some glitches with moves asigned by one from Contest Types <Why this time I do not change it> But I do not include T1, T2 and T3 symbols. As I know Total Denjuu <From Both roms> Is 340. So 48 from Hoenn Dex and 25 <Limbo spaces between Celebi and Treecko which can be turned into pokemon> Give you all able to make extra 68 Denjuu by your creations XD <I change rest to Limbo Spaces in my Rombase.
,
,
,
,
There is screens that show new Tileset. Some I port also from T-1. But Most is custom.
Also I want Inster Day and Night system <So strange why Telefang 1 have it anyway Telefang 2 do not have that system>