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Re: Takedama Town map
Posted: Sun Mar 09, 2008 6:02 am
by Blaziken257
All right, so I was ripping the map for Takedama Town. Thing is, I looked on
http://www.vgmaps.com/ and noticed there was already one (yes, that site has a few Telefang 2 maps). You can find it here:
http://www.vgmaps.com/Atlas/GBA/index.htm#TelefangII
Anyway, the person who ripped this map didn't include any sprites, but my version does. Here's my version:
Which version should be used on Wikifang?
Re: Takedama Town map
Posted: Sun Mar 09, 2008 6:26 am
by Milnivri(imported)
I think that the sprites should not be put in, because since they move around, their positions might not be accurate, and also since sprites will disappear (like Rex in the Takedama map), it is inaccurate etc.
Anyway for the Telefang 1 maps I wanted to ask if sprites should be included too, since I have maps
without sprites. But if you already have all the maps for Telefang 1 with sprites, then never mind.
Otherwise we can have two maps - one with and one without. Maybe?
P.S. Perhaps you could make your map bigger? It's a little small.
Re: Takedama Town map
Posted: Sun Mar 09, 2008 7:26 am
by andwhyisit
Milnivri wrote: I think that the sprites should not be put in, because since they move around, their positions might not be accurate, and also since sprites will disappear (like Rex in the Takedama map), it is inaccurate etc.
Anyway for the Telefang 1 maps I wanted to ask if sprites should be included too, since I have maps
without sprites. But if you already have all the maps for Telefang 1 with sprites, then never mind.
Otherwise we can have two maps - one with and one without. Maybe?
P.S. Perhaps you could make your map bigger? It's a little small.
It is a thumbnail, try clicking on it.
Re: Takedama Town map
Posted: Sun Mar 09, 2008 9:37 am
by Milnivri(imported)
=.= I know it's a thumbnail
It's 512 by 512, that's still smaller than the normal size I think.
I think he made it that size to be the same as the one on vgmaps.
Re: Takedama Town map
Posted: Sun Mar 09, 2008 3:16 pm
by Blaziken257
Milnivri wrote: =.= I know it's a thumbnail
It's 512 by 512, that's still smaller than the normal size I think.
I think he made it that size to be the same as the one on vgmaps.
512x512 is the actual size. Try clicking on the thumbnail and you'll see what I mean.
Re: Takedama Town map
Posted: Sun Mar 09, 2008 6:13 pm
by Milnivri(imported)
GAH
I meant the original size is still small... Never mind...
Re: Takedama Town map
Posted: Wed Mar 12, 2008 11:16 pm
by Blaziken257
Well, I guess we should use the VGMaps version, but... I guess we should give the original author credit.
On a side note, I ripped the map of that desert a long time ago, without any sprites (except for the people blocking that maze)... that took me many, many hours...
Re: Takedama Town map
Posted: Thu Mar 13, 2008 5:20 am
by andwhyisit
Milnivri wrote: I think that the sprites should not be put in, because since they move around, their positions might not be accurate, and also since sprites will disappear (like Rex in the Takedama map), it is inaccurate etc.
Anyway for the Telefang 1 maps I wanted to ask if sprites should be included too, since I have maps
without sprites. But if you already have all the maps for Telefang 1 with sprites, then never mind.
Otherwise we can have two maps - one with and one without. Maybe?
P.S. Perhaps you could make your map bigger? It's a little small.
Post all the maps here (or PM me) and I will remake all of the maps to not have sprites.
Re: Takedama Town map
Posted: Sun Mar 16, 2008 4:43 am
by Milnivri(imported)
I'll just post those without sprites.

Fuwula Village (bootleg name)

Liz Island Night

Tilba Village Night
Some more I haven't put them together yet.
Re: Takedama Town map
Posted: Mon Sep 08, 2008 12:01 am
by Kid Sonic(imported)
Milnivri wrote: I'll just post those without sprites.

Fuwula Village (bootleg name)

Liz Island Night

Tilba Village Night
Some more I haven't put them together yet.
Can you try these during the daytime?