Re: FailureBiWinning's Workshop
Posted: Tue Jul 31, 2012 2:00 pm
Double posting because I KNOW nobody wants to have to sift through a mountain of text, and I don't want to be responsible for making that mountain of text any larger than what it already is (besides; I need to bump this thread every-so-often or else it'll just sit here with no new content or major updates).
So, on to the updates: Melon Bread's sheet got a minor overhaul with added labels and it being divided into sections (Pieces, Sample Assembly, and Animations) I've pieced together many "example animations" that attempt to fit within the number of frames used by most Dinos in DD1. If my guess is correct, Dinos use: 4 frames for the idle animation, a single frame for attacking, and a single frame for being defeated or damaged. The only deviation from that on my sheet is that MB uses two separate frames for defeat and damage. His moveset is to be comprised of his attacks from all of his appearances:
1) Vomitting blue fire (like he does in Gunstar Super Heroes)
2) Spitting an explosive... uh, "thing," on you (like he did in Gunstar Heroes) and we can't forget his
3) Extend-O Nose attack (from Alien Soldier)!
The animations aren't exactly professional looking, and I know that not everyone will want to use them, so I'm leaving the parts on the sheet for people to make their own (along with sample assemblies to act as a guide).
My second update: Vortex got an upgrade and now sports more fingers on each hand. He also has a new attack graphic for one of his moves, and his sheet now has labels for the various things dotted here and there (like his bugshot- er, mugshot for example). His attack graphics are labeled with the name of the attacks being represented, with various "shortened" versions of the names off to the side. As of now; his designated moveset is:
1a) Claw: Functions like the standard claw attack used by most weak bugs in Bugsite. When versioned up to Ver. 99, you have the option of keeping it or enhancing it into...
1b) Dark Claw: Based on a weapon of the same name from an earlier prototype version of the original Doom, it functions in much the same way- saps health from the enemy. Health gained is based on the damage dealt to the target.
2) Blade Gun: Concept taken directly from Thunder Force IV; he fires a series of spinning blades at his target.
3) Rolling Attack Technique: Sonic Spin? Screw Attack? Neither! This move was ripped directly from Contra Force and functions almost identically- he does an energy-charged rolling-jump and lands on his target's head. The only difference is that this move actually does decent damage with one cost- the user doesn't become invulnerable when using it, which differs vastly with its original C Force counterpart.
I haven't decided on a fourth attack yet... in all likelihood, it'll be the only move on his roster that wasn't ripped from another game (but that in itself is unlikely).
(Looking back at the massive wall of edits on the previous post: I can safely say that this post is a "C-C-C-COMBO BREAKER!!!")
(Hopefully my only) Edit: Oh, I almost forgot! While digging through my old junk, I found this custom Medabot that I made a long time ago... I never came up with a name for it.
(Okay, maybe that wasn't my only) Edit: I've started working on overworld sprites for Melon Bread; it's in pieces like the battle sprites. Also, I've started working on custom maps again... but this one isn't a Bugsite map (it's heavily inspired from one, though). It's a Site Gate-themed "Warp Lobby" for a mini-project I've recently started working on: it's called "DinOmega Device" (it's normally written with the actual Greek letter instead of the spelled out name; you'll see what I mean when you look at the file).
(Okay, this is definitely going to be the last) Edit: Added new overworld sprites for Melon Bread; he kinda makes me think of PacMan except... (wierd... wierder... wierder-er... wierdest... wierder-est? Whatever, he's) freaky-looking. He's also going to have a part in DinOmega Device... if I ever figure out how to program anything. As of now; DinOmega Device is like the Gundam-Probotector Blend-up that Rachelle and I were working on: It's just a concept that we build and store somewhere for later use. Same could be said of our "Vanilla Creme Project," except that one's a bit (read: a lot) more ambitious than what I'm working on, and it likely won't happen.
So, on to the updates: Melon Bread's sheet got a minor overhaul with added labels and it being divided into sections (Pieces, Sample Assembly, and Animations) I've pieced together many "example animations" that attempt to fit within the number of frames used by most Dinos in DD1. If my guess is correct, Dinos use: 4 frames for the idle animation, a single frame for attacking, and a single frame for being defeated or damaged. The only deviation from that on my sheet is that MB uses two separate frames for defeat and damage. His moveset is to be comprised of his attacks from all of his appearances:
1) Vomitting blue fire (like he does in Gunstar Super Heroes)
2) Spitting an explosive... uh, "thing," on you (like he did in Gunstar Heroes) and we can't forget his
3) Extend-O Nose attack (from Alien Soldier)!
The animations aren't exactly professional looking, and I know that not everyone will want to use them, so I'm leaving the parts on the sheet for people to make their own (along with sample assemblies to act as a guide).
My second update: Vortex got an upgrade and now sports more fingers on each hand. He also has a new attack graphic for one of his moves, and his sheet now has labels for the various things dotted here and there (like his bugshot- er, mugshot for example). His attack graphics are labeled with the name of the attacks being represented, with various "shortened" versions of the names off to the side. As of now; his designated moveset is:
1a) Claw: Functions like the standard claw attack used by most weak bugs in Bugsite. When versioned up to Ver. 99, you have the option of keeping it or enhancing it into...
1b) Dark Claw: Based on a weapon of the same name from an earlier prototype version of the original Doom, it functions in much the same way- saps health from the enemy. Health gained is based on the damage dealt to the target.
2) Blade Gun: Concept taken directly from Thunder Force IV; he fires a series of spinning blades at his target.
3) Rolling Attack Technique: Sonic Spin? Screw Attack? Neither! This move was ripped directly from Contra Force and functions almost identically- he does an energy-charged rolling-jump and lands on his target's head. The only difference is that this move actually does decent damage with one cost- the user doesn't become invulnerable when using it, which differs vastly with its original C Force counterpart.
I haven't decided on a fourth attack yet... in all likelihood, it'll be the only move on his roster that wasn't ripped from another game (but that in itself is unlikely).
(Looking back at the massive wall of edits on the previous post: I can safely say that this post is a "C-C-C-COMBO BREAKER!!!")
(Hopefully my only) Edit: Oh, I almost forgot! While digging through my old junk, I found this custom Medabot that I made a long time ago... I never came up with a name for it.
(Okay, maybe that wasn't my only) Edit: I've started working on overworld sprites for Melon Bread; it's in pieces like the battle sprites. Also, I've started working on custom maps again... but this one isn't a Bugsite map (it's heavily inspired from one, though). It's a Site Gate-themed "Warp Lobby" for a mini-project I've recently started working on: it's called "DinOmega Device" (it's normally written with the actual Greek letter instead of the spelled out name; you'll see what I mean when you look at the file).
(Okay, this is definitely going to be the last) Edit: Added new overworld sprites for Melon Bread; he kinda makes me think of PacMan except... (wierd... wierder... wierder-er... wierdest... wierder-est? Whatever, he's) freaky-looking. He's also going to have a part in DinOmega Device... if I ever figure out how to program anything. As of now; DinOmega Device is like the Gundam-Probotector Blend-up that Rachelle and I were working on: It's just a concept that we build and store somewhere for later use. Same could be said of our "Vanilla Creme Project," except that one's a bit (read: a lot) more ambitious than what I'm working on, and it likely won't happen.