That area is without a doubt part of a pointer table, leading to, for the most part, 0x0A8000 and later. I am however confused about the bytes prior (unless Im missing something it actually starts at 0x02E5A1) and at 0x02E5E60x02E5EB, which are not valid pointers.Blaziken257 wrote:bytes in the $02E5C5-$02E651 range
Re: [Hack Tool] Denjuu Editor SP
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Re: [Hack Tool] Denjuu Editor SP
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Re: [Hack Tool] Denjuu Editor SP
It looks like those pointers are three bytes long. Why is that? I thought pointers were two bytes long (such as the ones used for text in this game). And where in the game does it say to go to 0x0A8000?
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Re: [Hack Tool] Denjuu Editor SP
Pointers can be two or three bytes long. Two‐byte pointers can be used inline with ASM and are thus more common, while three‐byte pointers are generally stored as a contiguous block and parsed separately (pointer tables, though two‐byte tables are frequently seen as well). The third (or in this case first) byte is the bank number, which multiplied by 0x4000 gives the offset of the address. E.g., 0x2A 0x00 0x40 is equivalent to offset 0x0A8000.Blaziken257 wrote:It looks like those pointers are three bytes long. Why is that? I thought pointers were two bytes long (such as the ones used for text in this game). And where in the game does it say to go to 0x0A8000?
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Re: [Hack Tool] Denjuu Editor SP
Oh, I see. I've never seen that before... weird. Now I'm going to corrupt the 0xA8000 bank and see where that takes me.
Come to think of it, are the pointers from $19C000-$19C09E 3-byte pointers too? That's weird, because I know for a fact that the pointers in THIS range point within the ROM bank (I know, I've tried).
EDIT: When I corrupted 0xAA000-0xAA7FF, I gave Cryptoride an R-Gun and it wouldn't evolve!
Come to think of it, are the pointers from $19C000-$19C09E 3-byte pointers too? That's weird, because I know for a fact that the pointers in THIS range point within the ROM bank (I know, I've tried).
EDIT: When I corrupted 0xAA000-0xAA7FF, I gave Cryptoride an R-Gun and it wouldn't evolve!
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Re: [Hack Tool] Denjuu Editor SP
They look like three‐byte pointers at first, but if you say theyre within that bank then the 0003‐valued bytes are more likely some sort of control code. This makes sense because you will never come across a three‐byte pointer with 00 as the bank.Blaziken257 wrote: Come to think of it, are the pointers from $19C000-$19C09E 3-byte pointers too? That's weird, because I know for a fact that the pointers in THIS range point within the ROM bank (I know, I've tried).
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Re: [Hack Tool] Denjuu Editor SP
Oh, I see. That confused me. I guess that makes sense. I haven't tried changing those control bytes, though...
Also, another update: I corrupted the same bytes (0xAA000-AA7FF), this time adding 1 to every value instead of giving them random bytes. I gave Cryptoride a Mo-gun (a.k.a Machine Gun) (the item that comes after R-Gun a.k.a. Bazooka), and it evolved into Shellsterra (the Denjuu that comes after Cryptoarm)!
Also, another update: I corrupted the same bytes (0xAA000-AA7FF), this time adding 1 to every value instead of giving them random bytes. I gave Cryptoride a Mo-gun (a.k.a Machine Gun) (the item that comes after R-Gun a.k.a. Bazooka), and it evolved into Shellsterra (the Denjuu that comes after Cryptoarm)!
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Re: [Hack Tool] Denjuu Editor SP
Excellent!Blaziken257 wrote: Oh, I see. That confused me. I guess that makes sense. I haven't tried changing those control bytes, though...
Also, another update: I corrupted the same bytes (0xAA000-AA7FF), this time adding 1 to every value instead of giving them random bytes. I gave Cryptoride a Mo-gun (a.k.a Machine Gun) (the item that comes after R-Gun a.k.a. Bazooka), and it evolved into Shellsterra (the Denjuu that comes after Cryptoarm)!
Saw the link at Pokécommunity. I was aware of the Telefang wiki but not that there was a board alongside it (Invisionboard though it may beswampert22 wrote:IIMarckus, glad to see you've joined this forum! What made you decide to come on over? How dod you find out about the forum?

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Re: [Hack Tool] Denjuu Editor SP
As I said earlier, just convert each to the quadary (base 4) numbering system.
01010101 in binary becomes 1111 in quadary.
00110011 in binary becomes 0303 in quadary.
01110010 in binary becomes 1302 in quadary.
01010101 in binary becomes 1111 in quadary.
00110011 in binary becomes 0303 in quadary.
01110010 in binary becomes 1302 in quadary.
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Re: [Hack Tool] Denjuu Editor SP
Guess what... I finally found the data! Conveniently, the mod (reform) and experimental (test) evolutions are in the same place. Here is where it is and how it's formatted:
The data is located from 0AA0B1-0AA368.
First, I'll use #21 Angios as an example. Its data is located from 0xAA101-0xAA104. Its data is:
And here's what it means:
40 = Angios experimentally evolves with the "Baolan" item.
FF = Angios does not have a second non-natural way of evolving.
4C = With the first item, Angios evolves into #76 Angioon.
00 = Since Angios does not evolve a second way, this "Denjuu" is 00.
Next, I'll use #60 Cryptoride as an example. Its data is located from 0xAA19D-0xAA1A0. Its data is:
Here's what it means:
03 = Cryptoride mod evolves with R-Gun (Item #03).
FF = Cryptoride does not have a second non-natural way of evolving.
28 = With the first item, Cryptoride evolves into #40 Cryptoarm.
00 = Since Cryptoride does not evolve a second way, this "Denjuu" is 00.
And finally, let's use #84 Gust as an example, since it evolves both ways. Its data is located from 0xAA1FD-0xAA200. Its data is:
Here's what it means:
1A = Gust mod evolves with a Screw (Item #26).
41 = Gust experimentally evolves with a Gulap (weird name, I know).
63 = With the first item, Screw, Gust evolves into #99 Tempest.
90 = With the second item, Gulap, Gust evolves into #144 Storm.
Worth noting is that it is possible to make a Denjuu evolve with two Mod items or two Experimental items, even though no Denjuu currently evolve this way (at least in Telefang 1, anyway). There doesn't seem to be any limitation other than the fact that Baolan, Gulap, and Jigay will always be experimental, and the other items will always be mod. Happy hacking!
Wow -- this was a long post!
And here are some screenshots!

EDIT: Made the information more accurate.
EDIT 2: Added a little note at the bottom.
The data is located from 0AA0B1-0AA368.
Code: Select all
Format of data is 4 bytes for each Denjuu and is as follows:
aa bb cc dd
aa = Item 1 used to mod evolve/experimentally evolve
If a value from 00-39 is used, the evolution will be a mod evolution. If
a value from 40-42 is used, the evolution will be a experimental evolution.
No other value will cause a Denjuu to evolve either of these two ways.
However, the value FF is used if a Denjuu doesn't evolve these two ways.
(Note: This list currently uses the badly translated names from the
bootleg Pokémon Diamond/Jade)
Mod items:
00 = A-gun
01 = Gun
02 = Revolver
03 = R-gun
04 = Mo-gun
05 = Missile
06 = Bomb
07 = Ma-gun
08 = Sabre
09 = Drill
0A = Jet
0B = Propelle
0C = Dart
0D = Battery
0E = Shooter
0F = Range
10 = Flatiron
11 = Blender
12 = Phone
13 = Antenna
14 = Spanner
15 = Saw
16 = ChainSaw
17 = L-gun
18 = Axe
19 = Screwdri
1A = Screw
1B = Spring
1C = Gear
1D = P-card
1E = Spear
1F = Crane
20 = Dagger
21 = Sickle
22 = Computer
23 = Moving
24 = Hammer
25 = Injector
26 = Camera
27 = Video
28 = Flying
29 = Pencil
2A = Tire
2B = O-bottle
2C = Tap
2D = Bucket
2E = Cleaner
2F = Mouse
30 = Key
31 = Game
32 = Toy
33 = Pengpeng
34 = Racket
35 = Tsita
36 = Luna
37 = Diamond
38 = L-medal
39 = Tayta
Experimental items:
40 = Baolan
41 = Gulap
42 = Jigay
bb = Item 2 used to mod evolve/experimentally evolve
If a value from 00-39 is used, the evolution will be a mod evolution. If
a value from 40-42 is used, the evolution will be a experimental evolution.
No other value will cause a Denjuu to evolve either of these two ways.
However, the value FF is used if a Denjuu doesn't evolve these two ways.
The same item list for above also applies here.
cc = Denjuu 1 it mod/experimentally evolves into
This is the Denjuu that the current Denjuu will evolve into if Item 1 is
used. If Item 1 is FF (unused), this value will be 00.
dd = Denjuu 2 it mod/experimentally evolves into
This is the Denjuu that the current Denjuu will evolve into if Item 2 is
used. If Item 1 is FF (unused), this value will be 00.
Code: Select all
40 FF 4C 00
40 = Angios experimentally evolves with the "Baolan" item.
FF = Angios does not have a second non-natural way of evolving.
4C = With the first item, Angios evolves into #76 Angioon.
00 = Since Angios does not evolve a second way, this "Denjuu" is 00.
Next, I'll use #60 Cryptoride as an example. Its data is located from 0xAA19D-0xAA1A0. Its data is:
Code: Select all
03 FF 28 00
03 = Cryptoride mod evolves with R-Gun (Item #03).
FF = Cryptoride does not have a second non-natural way of evolving.
28 = With the first item, Cryptoride evolves into #40 Cryptoarm.
00 = Since Cryptoride does not evolve a second way, this "Denjuu" is 00.
And finally, let's use #84 Gust as an example, since it evolves both ways. Its data is located from 0xAA1FD-0xAA200. Its data is:
Code: Select all
1A 41 63 90
1A = Gust mod evolves with a Screw (Item #26).
41 = Gust experimentally evolves with a Gulap (weird name, I know).
63 = With the first item, Screw, Gust evolves into #99 Tempest.
90 = With the second item, Gulap, Gust evolves into #144 Storm.
Worth noting is that it is possible to make a Denjuu evolve with two Mod items or two Experimental items, even though no Denjuu currently evolve this way (at least in Telefang 1, anyway). There doesn't seem to be any limitation other than the fact that Baolan, Gulap, and Jigay will always be experimental, and the other items will always be mod. Happy hacking!
Wow -- this was a long post!
And here are some screenshots!


EDIT: Made the information more accurate.
EDIT 2: Added a little note at the bottom.
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Re: [Hack Tool] Denjuu Editor SP
Wow Blaziken257, you have been busy. I wake up, check the thread and there's loads of new posts! This really is great information, and I shall add it to the program as soon as possible. You'll have to wait until wednesday though, as I am busy today...
Fantastic work though, I'm very impressed!
For the record, I shall not be added an image editor. This is the last I'll say on it. TLP works fine with it, uncompressed, you can even just lay a new bitmap over it. When it's this easy, there is no point implementing a feature that would take me ages to work out.

Fantastic work though, I'm very impressed!
For the record, I shall not be added an image editor. This is the last I'll say on it. TLP works fine with it, uncompressed, you can even just lay a new bitmap over it. When it's this easy, there is no point implementing a feature that would take me ages to work out.
