- The data is located in a slightly different place in Power version than it is in Speed version. In Power version, this data starts at $4F6BD8 and ends at $4F7DCF. In Speed version, this data starts at $4F68B8 and ends at $4F7AAF.
- Each Denjuu is 23 bytes (HEX 17) long in this game, instead of 16 bytes (HEX 10) like it is in Telefang 1.
- Here's something complicated: Unlike Telefang 1, the order is NOT the same as the order in the game's Picture Book. Instead, the game internally orders the data differently. Here's the order that the Denjuu appear in the ROM:
http://telefang.wikia.com/wiki/List_of_Den...by_index_number
(Though, if you think THAT's bad, try dealing with Pokémon Red/Blue/Yellow!)
- The base stats have some weird system, which I'll go over later.
- Here's the format:
Code: Select all
aa bb cc dd ee ff gg hh ii jj kk ll mm nn oo pp qq rr ss tt uu vv ww
· aa = Type
This uses the same format that Telefang 1 uses. Here it is in case you forgot:
00 = Mountain
01 = Grassland
02 = Forest
03 = Aquatic
04 = Sky
05 = Desert
Anything else = glitch type
· bb = Base HP 1 (Yes, there are two bytes, I'll go over that later)
· cc = Base HP 2
· dd = Base Speed 1
· ee = Base Speed 2
· ff = Base Attack 1
· gg = Base Attack 2
· hh = Base Defense 1
· ii = Base Defense 2
· jj = Base Electric 1
· kk = Base Electric 2
· ll = Move 1
I don't have a list of all the moves in order yet. Until then, refer to $09D5D0-$09DC0F in the ROM (it's the same for Power and Speed) for the proper order for the moves. The first "move" (????) starts at 00, and continues on until the last move, ノバスマッシャー / Novasmasher, is at C7. Anything after that is either a battle item (yes, it can be used as a move, strangely enough), or an invalid move that causes the game to freeze up.
· mm = Move 2
· nn = Move 3
· oo = Move 4
This is always a Denma Attack, meaning it will deplete DP depending on the move, and run off the Electric stat. It is possible to stick an ordinary move that isn't normally used as a Denma Attack in this slot without any problems (and vice-versa), except I think it will now run off the Electric stat.
· pp = Level of learning 5th move
If it doesn't learn one, then this value is FF.
· qq = Move 5
This move replaces the 2nd moveslot. A lot of Denjuu, if not all, happen to learn this move BEFORE Move 4. If it doesn't learn a move the replaces the 2nd moveslot, this value is 00.
· rr = Level of learning 3rd move
· ss = Level of learning 4th move
· tt = Level of Natural Evolution
If a Denjuu doesn't evolve naturally, this value is 00. This is true even if it mod evolves. I have no idea where the data for Mod Evolution is.
· uu = Denjuu it naturally evolves into
Unlike Telefang 1, this doesn't go by the order of the Picture Book. Rather, it uses this order: http://telefang.wikia.com/wiki/List_of_Denjuu_in_Telefang_2_by_index_number . Just take the index number on that page and convert it to hex. If a Denjuu doesn't naturally evolve, this is 00 (this means that no Denjuu can ever evolve into the Basic form of Mosukobii).
· vv = ???
· ww = ???
And finally, to make this whole thing easier to understand, let me show you all an example -- I'll use the Basic form of Rex. In Power, this data is located from $4F7C04-$4F7C1A, and from Speed, it's located from $4F78E4-$4F78FA. Either way, the data is the same, so let's look at it.
Code: Select all
01 01 A8 06 80 01 86 03 86 03 82 31 02 BC 90 0A 06 08 12 18 B5 00 0F
01 A8 = Rex's base HP
06 80 = Rex's base Speed
01 86 = Rex's base Attack
03 86 = Rex's base Defense
03 82 = Rex's base Electric stats
31 = Rex learns つめ / Claw as its first move.
02 = Rex learns ひめたま / Falling Star as its second move.
BC = Rex learns ちょうはつ / Provoke as its third move.
90 = Rex learns ブラスター / Blaster as its fourth move.
0A = Rex replaces its second move at Level 10.
06 = Rex replaces its second move with かえんだん / Flame Shot.
08 = Rex learns its third move (ちょうはつ / Provoke) at Level 8.
12 = Rex learns its fourth move (ブラスター / Blaster) at Level 18.
18 = Rex naturally evolves at Level 24.
B5 = Rex evolves into... well, the first natural form of Rex. If you look at the link above, the index number of first natural form of Rex is 181 (which is B5 in decimal).
00 = ??? (I have no idea what this does)
0F = ??? (Again, I have no idea what this does)
And there you have it. I spent over a hour making this post, so I hope this was useful to some of you!