Re: [Hack Tool] Denjuu Editor SP

Discuss anything related to hacking ROMs of the Telefang games here.
swampert22(imported)
Posts: 54
Joined: Sun Dec 23, 2007 4:04 am

Re: [Hack Tool] Denjuu Editor SP

Post by swampert22(imported) »

Right, I have fixed the bugs Blaziken257 found and have added the option to view the names of the Denjuu in English (Translated by Kimbles, as on Wikifang), Bootleg or Romaji. I was going to add the names in Japanese, but VB6 wouldn't display japanese text, all I got was blocks :P If anyone knows how to display text in VB6 please post!!!

Try it out now, I posted the link to it in the main post. I hope it works fine! :unsure:

@Kid Sonic - First off, thanks for the comment! Basically, there are only 174 slots for Denjuu, so adding new ones is not possible. The location data is hard to locate, but if it can be found, I will make a wild Denjuu editor! :D As far as I know, you can make a Denjuu evolve by level if it only evolves from reform or test if you state the level for it to and the Denjuu for it to evolve into! As for one for T2, the data is rather more complicatedly stored in the ROM. Check Blaziken257's thread on the topic in the main hacking section.

Hope that answered your questions! ;)
Blaziken257
Posts: 984
Joined: Fri Dec 22, 2006 11:52 am

Re: [Hack Tool] Denjuu Editor SP

Post by Blaziken257 »

Nice work! You added the English and Romaji names! And you fixed one of the bugs! I like where this is going. Just a few things though:

- To be fair, RacieB figured out this data before I did. However, even though she figured it out before I did, I didn't know this at the time (as far as I know, she never posted anything about Denjuu data), so I set out to figure it out all by myself. So, I'm not sure whether you should credit her or me...
- Here is what I found on Denjuu encounter data:
http://z15.invisionfree.com/Tulunk_Village...p?showtopic=266
It's REALLY confusing (see for yourself), so I wish you luck on making your Denjuu encounter editor!
- Milnivri had the same problem with Unicode.
- Can I suggest one or two new features? :P
swampert22(imported)
Posts: 54
Joined: Sun Dec 23, 2007 4:04 am

Re: [Hack Tool] Denjuu Editor SP

Post by swampert22(imported) »

Blaziken257 wrote: Nice work! You added the English and Romaji names! And you fixed one of the bugs! I like where this is going. Just a few things though:

- To be fair, RacieB figured out this data before I did. However, even though she figured it out before I did, I didn't know this at the time (as far as I know, she never posted anything about Denjuu data), so I set out to figure it out all by myself. So, I'm not sure whether you should credit her or me...
- Here is what I found on Denjuu encounter data:
http://z15.invisionfree.com/Tulunk_Village...p?showtopic=266
It's REALLY confusing (see for yourself), so I wish you luck on making your Denjuu encounter editor!
- Milnivri had the same problem with Unicode.
- Can I suggest one or two new features? :P
Thanks! It didn't really take that long to fix the bugs so I was more than happy to do it as soon as possible! There shouldn't be any more in there. Hopefully...

Well, to be fair, if you figured out the data all by yourself, without using her data, then posted it on DataCrystal, that's good enough for me. Your name shall remain in the program!

I know you found it annoying that you have to save everytime you edit a Denjuu before you move onto the next one, but it is just how the program works. I can't make it work anyother way, as all the data would have to be stored in a cache etc. so I'm afraid it's the way it's got to be :( Of course, I could add a prompt saying 'You have made changes, would you like to save' but that would get annoying aswell. Just remember to hit save (Ctrl + S) every time you make a change!

I have already looked at your post about encounter information and it is WAY complicated, so I doubt I would be able to make a program for it, because of the pure randomness, it would not be easy to define the Denjuu that appear.

Of course, you can suggest new features, I'm always open to new ideas!
Milnivri(imported)
Posts: 351
Joined: Wed Dec 27, 2006 10:14 pm

Re: [Hack Tool] Denjuu Editor SP

Post by Milnivri(imported) »

Well in my tool it is possible to go on to another Denjuu without saving.. but it's complicated.. XD

Well to display Japanese you can read from a txt file and place it into a Rich Text Box? I dunno, but I think I saw that somewhere before. But that was when I was still developing TelefangEdit and I forgot everything now. xD

There's this thing called Chilkat Charset (ActiveX Control) which can be put in, but I dunno how to work it.

Also, Kimbles mentioned using AppLocale, but when I loaded VB6 with AppLocale I still couldn't put Japanese text into the code.

Tried using images, but failed miserably. Might go back to that if I can.

Oh, and about the evolution part: how do you state if it evolves naturally/mod evolve (reform)/test evolves?
swampert22(imported)
Posts: 54
Joined: Sun Dec 23, 2007 4:04 am

Re: [Hack Tool] Denjuu Editor SP

Post by swampert22(imported) »

Milnivri wrote: Well in my tool it is possible to go on to another Denjuu without saving.. but it's complicated.. XD

Well to display Japanese you can read from a txt file and place it into a Rich Text Box? I dunno, but I think I saw that somewhere before. But that was when I was still developing TelefangEdit and I forgot everything now. xD

There's this thing called Chilkat Charset (ActiveX Control) which can be put in, but I dunno how to work it.

Also, Kimbles mentioned using AppLocale, but when I loaded VB6 with AppLocale I still couldn't put Japanese text into the code.

Tried using images, but failed miserably. Might go back to that if I can.

Oh, and about the evolution part: how do you state if it evolves naturally/mod evolve (reform)/test evolves?
Yeah, I think for my sanity and size of stand alone etc. it's easier to leave it so you have to save before moving onto another Denjuu. :P

The problem is, the way I want the program to display the data in japanese, it has to be in combo boxes and lists, which don't under normal circumstances support japanese, well in VB6 anyway. To be honest, I can't be bothered to do loads of extra work for something people probably aren't going to even understand :blink:, you have to admit, the program will only ever have a very limited fan base anyway!

As for the type of evolution, this must be defined in another part of the ROM, as different types of evolution are not stated around the rest of the stat data. For know, I am afraid unless somebody finds where the data is, it will remain uneditable :(
Blaziken257
Posts: 984
Joined: Fri Dec 22, 2006 11:52 am

Re: [Hack Tool] Denjuu Editor SP

Post by Blaziken257 »

I still haven't yet found how the reform/test evolutions are programmed... so until then, you'll have to go without it. I still gotta figure that out...

By the way, not to be nitpicky, but there is still at least one bug. It still crashes if you put a non-numerical value (like a letter) in any of the text boxes and save. This will be annoying if you make a typo and then save.

Also, the feature I'm suggesting is this: make it possible to edit the Denjuu images seen in battle -- both the image itself, and the color palette it uses. It will probably be hard to implement, but it would be a cool feature!
swampert22(imported)
Posts: 54
Joined: Sun Dec 23, 2007 4:04 am

Re: [Hack Tool] Denjuu Editor SP

Post by swampert22(imported) »

Blaziken257 wrote: I still haven't yet found how the reform/test evolutions are programmed... so until then, you'll have to go without it. I still gotta figure that out...

By the way, not to be nitpicky, but there is still at least one bug. It still crashes if you put a non-numerical value (like a letter) in any of the text boxes and save. This will be annoying if you make a typo and then save.

Also, the feature I'm suggesting is this: make it possible to edit the Denjuu images seen in battle -- both the image itself, and the color palette it uses. It will probably be hard to implement, but it would be a cool feature!
Yep, well, from what I've seen from you, I know that you're pretty good at finding stuff out. I just don't have the patience to spam hex to see if it has had any effect. :D

I don't care about you being nitpicky! I am glad you're giving the program such a good go through! It makes it all seem worthwhile mate. I shall see what I can do about this problem tomorrow when I get home from work. Everything has a solution B)

I would definately go with a Denjuu image editor, but to be honest, I have never even dabbled in image editing. I wouldn't know where to start, as I am not really that good a programmer. I know Milnivri is eager to get some tools out so maybe he has the know how. :unsure:

I definately agree that this would be a cool feature though, just a bit hard for me I think!
Kid Sonic(imported)
Posts: 304
Joined: Mon Dec 24, 2007 2:31 am

Re: [Hack Tool] Denjuu Editor SP

Post by Kid Sonic(imported) »

swampert22 wrote: Right, I have fixed the bugs Blaziken257 found and have added the option to view the names of the Denjuu in English (Translated by Kimbles, as on Wikifang), Bootleg or Romaji. I was going to add the names in Japanese, but VB6 wouldn't display japanese text, all I got was blocks :P If anyone knows how to display text in VB6 please post!!!

Try it out now, I posted the link to it in the main post. I hope it works fine! :unsure:

@Kid Sonic - First off, thanks for the comment! Basically, there are only 174 slots for Denjuu, so adding new ones is not possible. The location data is hard to locate, but if it can be found, I will make a wild Denjuu editor! :D As far as I know, you can make a Denjuu evolve by level if it only evolves from reform or test if you state the level for it to and the Denjuu for it to evolve into! As for one for T2, the data is rather more complicatedly stored in the ROM. Check Blaziken257's thread on the topic in the main hacking section.

Hope that answered your questions! ;)
1. Is it possible to delete uneeded ones?
2. Where's ------ and Mikichan?

BTW, I tried it and it works like a charm.
Milnivri(imported)
Posts: 351
Joined: Wed Dec 27, 2006 10:14 pm

Re: [Hack Tool] Denjuu Editor SP

Post by Milnivri(imported) »

swampert22 wrote: I would definately go with a Denjuu image editor, but to be honest, I have never even dabbled in image editing. I wouldn't know where to start, as I am not really that good a programmer. I know Milnivri is eager to get some tools out so maybe he has the know how. :unsure:
Oh, you're right about that; I wanted to make one some time. But I too, don't even know how to read images from the ROM (something with Get, Put functions?). Haha.

But if I remember correctly the palettes can be edited quite easily (there's some tutorial here in this forum, quite long time ago).
swampert22(imported)
Posts: 54
Joined: Sun Dec 23, 2007 4:04 am

Re: [Hack Tool] Denjuu Editor SP

Post by swampert22(imported) »

Yo people :D

Update for you, that fixes the bug Blaziken257 found, crashing the program if there is a non numerical value in one of the stat/level boxes. Now you cannot enter values other than numbers into these boxes :lol:

@Kid Sonic - It is not possible to delete unwanted Denjuu, you can set all their stats to zero and give them no attacks but the Denjuu will still be there, as it is encoded into the encounter data. Of course, if we mastered this, you could in theory remove the Denjuu from ever appearing :ph43r: Don't quite understand what you mean about ------ and Mikichan :unsure: Other than that, I an glad the tool works for you!

@Milnivri - Yup palletes are pretty easy to edit and a tool would be simple enough to make, so if you wanted to make a program to do it then by all means do! I want a blue and green Crypto... :P
Post Reply