Re: [Hack Tool] Denjuu Editor SP

Discuss anything related to hacking ROMs of the Telefang games here.
Kid Sonic(imported)
Posts: 304
Joined: Mon Dec 24, 2007 2:31 am

Re: [Hack Tool] Denjuu Editor SP

Post by Kid Sonic(imported) »

swampert22 wrote: Yo people :D

Update for you, that fixes the bug Blaziken257 found, crashing the program if there is a non numerical value in one of the stat/level boxes. Now you cannot enter values other than numbers into these boxes :lol:

@Kid Sonic - It is not possible to delete unwanted Denjuu, you can set all their stats to zero and give them no attacks but the Denjuu will still be there, as it is encoded into the encounter data. Of course, if we mastered this, you could in theory remove the Denjuu from ever appearing :ph43r: Don't quite understand what you mean about ------ and Mikichan :unsure: Other than that, I an glad the tool works for you!

@Milnivri - Yup palletes are pretty easy to edit and a tool would be simple enough to make, so if you wanted to make a program to do it then by all means do! I want a blue and green Crypto... :P
This is what I mean:
http://z15.invisionfree.com/Tulunk_Village...p?showtopic=268
swampert22(imported)
Posts: 54
Joined: Sun Dec 23, 2007 4:04 am

Re: [Hack Tool] Denjuu Editor SP

Post by swampert22(imported) »

@Kid Sonic - Oh cool! Blank spots thats awesome I'll add those in right now and do an update! I take it Mikichan is Romaji?

Edit: I have done a little research into the matter, and it seems that these blank Denjuu have undefined data as their moves or type. i.e. out of our range that we have defined.

For example there are 138 moves that we know about, each numbered with a hex byte. ------ has a move that is listed outside of this range (above 138). So I cannot program this. Probably just a dummy move. As for Mikichan, it's type is undefined! I shall do some research and get back to you!
Blaziken257
Posts: 984
Joined: Fri Dec 22, 2006 11:52 am

Re: [Hack Tool] Denjuu Editor SP

Post by Blaziken257 »

As a quick note, I think that ------ and Mikichan are glitch Denjuu like Missingno. Because they're glitches, they have invalid data, because it pulls out bytes that are meant for other data. I think at least one of these Denjuu's "data" is really some of the names for the six Denjuu types. So there.
swampert22(imported)
Posts: 54
Joined: Sun Dec 23, 2007 4:04 am

Re: [Hack Tool] Denjuu Editor SP

Post by swampert22(imported) »

Blaziken257 wrote: As a quick note, I think that ------ and Mikichan are glitch Denjuu like Missingno. Because they're glitches, they have invalid data, because it pulls out bytes that are meant for other data. I think at least one of these Denjuu's "data" is really some of the names for the six Denjuu types. So there.
You're exactly right Blaziken257 :o

The data for these glitch Denjuu does overrun the names for the Types, both ------ and Mikichan use this data to give random values, making them something a bit wierd. Obviously, these Denjuu have diffent stats in the bootleg and the original as the values in this region are translated in the Bootleg! :rolleyes:

Because editing them would screw up the type names, I shall NOT be adding ------ and Mikichan into Denjuu Editor SP. Period.

Sorry Kid Sonic ;)
Kid Sonic(imported)
Posts: 304
Joined: Mon Dec 24, 2007 2:31 am

Re: [Hack Tool] Denjuu Editor SP

Post by Kid Sonic(imported) »

swampert22 wrote:
Blaziken257 wrote: As a quick note, I think that ------ and Mikichan are glitch Denjuu like Missingno. Because they're glitches, they have invalid data, because it pulls out bytes that are meant for other data. I think at least one of these Denjuu's "data" is really some of the names for the six Denjuu types. So there.
You're exactly right Blaziken257 :o

The data for these glitch Denjuu does overrun the names for the Types, both ------ and Mikichan use this data to give random values, making them something a bit wierd. Obviously, these Denjuu have diffent stats in the bootleg and the original as the values in this region are translated in the Bootleg! :rolleyes:

Because editing them would screw up the type names, I shall NOT be adding ------ and Mikichan into Denjuu Editor SP. Period.

Sorry Kid Sonic ;)
So you're just gonna listen to him. Maybe they are glitches, but so what. Some glitches are meant to be fixed. Either way, people could still get them if they wanted to with codes. But don't discredit them because of a flaw out of their control. Flaws are meant to be fixed; not exiled.

EDIT: mispelling
swampert22(imported)
Posts: 54
Joined: Sun Dec 23, 2007 4:04 am

Re: [Hack Tool] Denjuu Editor SP

Post by swampert22(imported) »

@ Kid Sonic - You're missing the point, if you edited these Denjuu it would screw up the names of the Denjuu Types :blink:
Kid Sonic(imported)
Posts: 304
Joined: Mon Dec 24, 2007 2:31 am

Re: [Hack Tool] Denjuu Editor SP

Post by Kid Sonic(imported) »

swampert22 wrote: @ Kid Sonic - You're missing the point, if you edited these Denjuu it would screw up the names of the Denjuu Types :blink:
I just stick up for things I care about.
Milnivri(imported)
Posts: 351
Joined: Wed Dec 27, 2006 10:14 pm

Re: [Hack Tool] Denjuu Editor SP

Post by Milnivri(imported) »

These glitches are not meant to be accidental glitches or that sort. They were programmed correctly, and behaved the way they were supposed to be. But IF we edited these "glitch" Denjuu then it would read the Denjuu type names, and not fix it like you said! The "fixing" would just lead to screw-ups like swampert said!

I know what you're getting at, but this is not possible. Adding Denjuu is not possible, period.
Blaziken257
Posts: 984
Joined: Fri Dec 22, 2006 11:52 am

Re: [Hack Tool] Denjuu Editor SP

Post by Blaziken257 »

Kid Sonic, have you tried hacking the data yourself? ------'s "data" is located in $1D5628-$1D5637, right after Teletel's, and Mikichan's "data" is located in $1D5638-$1D5647, right after ------'s. Problem is, these bytes are really meant for OTHER data in the game. I know for a fact that $1D5628-$1D563F is the text for all the Denjuu type names, which means that if you change any of ------'s "data", or the first 8 bytes of Mikichan's "data", you're actually changing the names of all the types, which will make them all garbled. And there's some other data in the last 8 bytes of Mikichan's "data" too (starting at $1D5640). So these bytes are not meant for Denjuu data!

And in case you're wondering, no, I do not know how to add more room for extra Denjuu. It probably involves assembly code hacking, which I have no idea how to do.
IIMarckus(imported)
Posts: 27
Joined: Tue Dec 25, 2007 4:30 pm

Re: [Hack Tool] Denjuu Editor SP

Post by IIMarckus(imported) »

Blaziken257 wrote:And in case you're wondering, no, I do not know how to add more room for extra Denjuu. It probably involves assembly code hacking, which I have no idea how to do.
More likely it would involve repointing, which isn’t quite as involved—still tedious though.
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