Reform items

Discuss anything about the wonderful GBC Telefang games here!
zzc
Posts: 68
Joined: Tue Dec 02, 2008 3:43 pm

Re: Reform items

Post by zzc »

Since i'm done with the game story, I'm testing out which denjuu likes which items, specifically the higher level denjuu like Angioros.

Heres what I found out so far;
All names are bootleg names

Domesday - battery
Angioros - axe
Kanonope - dagger
Tlaitlu - A-gun
Calm - Moving
Kessarin - Blender


Note for RacieB - Kaotes evolves to Faikke with reform A-gun not R-gun. Theres the error in the e-index of the telefang site.
Blaziken257
Posts: 984
Joined: Fri Dec 22, 2006 11:52 am

Re: Reform items

Post by Blaziken257 »

I found out how to find these things with a hex editor:

http://z15.invisionfree.com/Tulunk_Village...p?showtopic=319
zzc
Posts: 68
Joined: Tue Dec 02, 2008 3:43 pm

Re: Reform items

Post by zzc »

Well, why dont we put up a list? Anyways what i'm putting up is the denjuu's favorite item - "got exp so much!"
Blaziken257
Posts: 984
Joined: Fri Dec 22, 2006 11:52 am

Re: Reform items

Post by Blaziken257 »

Well, this is what I have so far:

http://www.freewebs.com/blaziken257/telefang/expitems.html

I only have 10 Denjuu done, though, because it's taking me a while...

Basically, it shows all the items that can be used for each Denjuu. The one that gives lots of experience has a dashed border around it.

I also made this raw file, where I copied the hex string where the data is located and did LOTS of searching & replacing:

http://www.freewebs.com/blaziken257/telefa...pitems_raw.html

As far as I know, this has no errors on it. On this page, a "1" indicates that an item can be used, and a "0" indicates that it can't. Because this is really hard to read, I'm using this as a base to make the page above, which is easier to follow with the images.

EDIT: I finished the first page. Yay! Hopefully there aren't any mistakes on it...
RacieB
Posts: 871
Joined: Thu Dec 28, 2006 4:27 am

Re: Reform items

Post by RacieB »

Hahha, that is super useful and extremely interesting. I mean, keys, wtf? Plus I only remember ever being able to get the one Punica plush..
Blaziken257
Posts: 984
Joined: Fri Dec 22, 2006 11:52 am

Re: Reform items

Post by Blaziken257 »

Yeah, with the exception of the universal/near-universal items, it seems that the programmers just pulled items out of a hat and assigned them to random Denjuu. Seriously, keys? And where did you find the Punica plush? I don't even remember getting one...
RacieB
Posts: 871
Joined: Thu Dec 28, 2006 4:27 am

Re: Reform items

Post by RacieB »

It's a plot item in the birds vs snakes part of the story, IIRC the Snake Leader wanted it XP
jonic the hedgehog(imported)
Posts: 56
Joined: Sun Dec 07, 2008 4:17 am

Re: Reform items

Post by jonic the hedgehog(imported) »

i know that fun machine likes the moving item and cryptoburn likes computers hope this helps :rolleyes:
User avatar
Sanqui
Posts: 736
Joined: Sun Dec 16, 2007 12:25 am

Re: Reform items

Post by Sanqui »

RacieB wrote: It's a plot item in the birds vs snakes part of the story, IIRC the Snake Leader wanted it XP
Aha! I remember that. ...but what happened if you used it on a Denjuu? Could you get another? I don't think even being able to use the plush. ("Toy" in bootleg)
zzc
Posts: 68
Joined: Tue Dec 02, 2008 3:43 pm

Re: Reform items

Post by zzc »

Since its a plot item, you wont be able to get another if you use it in reform. The only way to get more is to use the item cheat.
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