Clock Problems
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- Posts: 66
- Joined: Wed Dec 17, 2008 1:26 am
Re: Clock Problems
So, I guess however I set my clock on Speed, I set it opposite of am/pm. So, If I were to play during pm hours, it would be am. Is there a way I can reset the clock?
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- Posts: 983
- Joined: Fri Dec 22, 2006 11:52 am
Re: Clock Problems
Unless you have a GameShark, the only way you can reset it is to restart the game. However, the clock doesn't really do a whole lot anyway.
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- Posts: 66
- Joined: Wed Dec 17, 2008 1:26 am
Re: Clock Problems
It's on an emulator (Visualboy Advance), so it really already has the Game Shark thing built in.
(Does anyone know the code?)
(Does anyone know the code?)
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- Posts: 983
- Joined: Fri Dec 22, 2006 11:52 am
Re: Clock Problems
Oh, I didn't realize you were playing on an emulator. It should be even easier then. Just set your computer clock ahead 12 hours. Whenever you set the computer's clock ahead, it affects the emulator's real time clock. Then, set it back to the original time -- setting the clock back will not affect VBA's clock.
Of course, if you want the GameShark code, here you go:
01xx3BC9
Replace the xx with the hexadecimal value of the hour you want. Don't do anything above 17[sub]hex[/sub] (23[sub]dec[/sub]), because that will cause unpredictable things like glitchy color palettes.
Of course, if you want the GameShark code, here you go:
01xx3BC9
Replace the xx with the hexadecimal value of the hour you want. Don't do anything above 17[sub]hex[/sub] (23[sub]dec[/sub]), because that will cause unpredictable things like glitchy color palettes.
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- Posts: 66
- Joined: Wed Dec 17, 2008 1:26 am
Re: Clock Problems
I'm a bit late to reply but, thanks.
It just seemed odd playing the game like that.
It just seemed odd playing the game like that.