Sanky Mar 29 2010, 08:22 PM
No problem. Bad news, reverting the title screen change (I sure took my time...) didn't help the freeze when somebody calls you in battle. It isn't a problem with the text string either, as they are the same from the previous version...
Sanky Mar 29 2010, 08:23 PM
I probably managed to corrupt the sound effect itself. Though it plays fine in the sound test. Argh... Does anyone know the format of an IPS patch ?
Sanky Mar 29 2010, 09:04 PM
I compared all the differences between V32 and V34 of the patch, and reverted all the changes expect for text, and the problem perists... I checked for changes within the text larger then 1 byte, but found none. How the ... did I break it ? D;
andwhyisit Mar 30 2010, 11:41 AM
1. Have you tested for occurances of the bug in v32?
andwhyisit Mar 30 2010, 11:42 AM
2. Have you tried reappling the changes to v32 and testing after each step?
Sanky Mar 30 2010, 06:45 PM
1. I can confirm that the glitch is present in v32. Guess I didn't notice it before, because I didn't start a new game.

andwhyisit Mar 30 2010, 09:24 PM
List of differences between v30 and v32? I want to see if I can fix it.
Sanky Mar 30 2010, 06:50 PM
I can also confirm that the glitch is not present in v30. Conclusion: It's a glitch introduced with the variable width font hack. Therefore, it's not my fault. Whew.
andwhyisit Mar 30 2010, 09:25 PM
Also it might be best to move this discussion to the translation topic.
Sanky Mar 31 2010, 01:43 AM
For ROM comparison, I use WindHex, it has it as a feature.